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Soldier (3.5e Class)

1,433 bytes added, 01:07, 30 September 2009
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|1st|| class="left" | +1 || +2 || +0 || +0
| class="left" | [[#Bonus Feats| Bonus Feat]], [[#Fighting Aptitude|Fighting Aptitude]]
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|2nd|| class="left" | +2 || +3 || +0 || +0
| class="left" | [[#First Aid|First Aid]]
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|3rd|| class="left" | +3 || +3 || +1 || +1
| class="left" | ---[[#Bonus Feats|Bonus Feat]]
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|4th||class="left" | +4 || +4 || +1 || +1
| class="left" | Bonus Feat[[#Provoke|Provoke]]
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|5th||class="left" | +5 || +4 || +1 || +1
| class="left" | Provoke[[#Bonus Feats|Bonus Feat]]
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|6th||class="left" | +6/+1 || +5 || +2 || +2
| class="left" | ---[[#Rend Power|Rend Power]]
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|7th||class="left" | +7/+2 || +5 || +2 || +2
| class="left" | [[#Bonus Feats| Bonus Feat]]
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|8th||class="left" | +8/+3 || +6 || +2 || +2
| class="left" | Rend Power[[#Bonecrusher|Bonecrusher]]
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|9th||class="left" | +9/+4 || +6 || +3 || +3
| class="left" | ---[[#Bonus Feats|Bonus Feat]]
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|10th||class="left" | +10/+5 || +7 || +3 || +3
| class="left" | Bonus Feat[[#Air Render|Air Render]]
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|11th||class="left" | +11/+6/+1 || +7 || +3 || +3
| class="left" | Rend Magic[[#Bonus Feats|Bonus Feat]]
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|12th||class="left" | +12/+7/+2 || +8 || +4 || +4
| class="left" | ---[[#Rend Magic|Rend Magic]]
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|13th||class="left" | +13/+8/+3 || +8 || +4 || +4
| class="left" | [[#Bonus Feats| Bonus Feat]]
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|14th||class="left" | +14/+9/+4 || +9 || +4 || +4
| class="left" | [[#Rend Speed|Rend Speed]]
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|15th||class="left" | +15/+10/+5 || +9 || +5 || +5
| class="left" | ---[[#Bonus Feats|Bonus Feat]]
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|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +5
| class="left" | Bonus Feat[[#Improved Rend Magic|Improved Rend Magic]]
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|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +5
| class="left" | Improved Rend Magic[[#Bonus Feats|Bonus Feat]]
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|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +6
| class="left" | ---[[#Air Blast|Air Blast]]
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|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +6
| class="left" | [[#Bonus Feats| Bonus Feat]]
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|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +6
| class="left" | [[#Lifetap|Lifetap]]
|- class="noalt"
| colspan="42" class="skill" |
'''Weapon and Armor Proficiency:''' A soldier is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).
'''{{Anchor|Bonus Feats}}:''' At 1st level, a soldier gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The soldier gains an additional bonus feat at 4nd every odd-numbered level and every three soldier levels thereafter (7th, 10th, 13th, 16th, 19th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A soldier must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A soldier is not limited to the list of fighter bonus feats when choosing these feats.
'''{{Anchor|First Aid}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 2nd level soldier is adept at closing his wounds quickly during battle. Once per encounter you can take a move action that does not provoke attacks of opportunity to heal yourself for 1d8 damage per soldier level. This healing cannot bring you above half your normal maximum hit points.
'''{{Anchor|Provoke}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th 4th level a soldier can egg an opponent on in battle. He selects one intelligent creature within 30ft of him as his target. As a swift action he may force that opponent to make a will saving throw (DC 10+half soldier level+soldier's Str modifier). If he succeeds, the target must attack the soldier on his next turn if able. If the target is unable to reach the soldier then it gets as close as possible before ending its turn. Using this ability repeatedly on the same creature in a single encounter grants that creature a cumulative +2 on will saves against this ability for each time it is successfully affected.
'''{{Anchor|Rend Power}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An 8th A 6th level soldier is knowledgeable of the body's weak points. Against any creature not immune to critical hits he may take a standard action to make a single attack. If the attack hits, the creature must make a fortitude saving throw (DC 10+half soldier level+soldier's Str modifier) or take a penalty to Strength equal to 1d8+the soldier's Strength modifier for one minute. This does not stack with other strength penalties, and this cannot reduce a creature's strength below 1.
'''{{Anchor|Bonecrusher}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An 8th level soldier is adept at punishing mistakes during combat. He automatically threatens a critical hit whenever he successfully hits with an attack of opportunity. '''{{Anchor|Air Render}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' 10th level soldiers are able to swing their weapons with such force as to create intense air pressure that moves towards an opponent. As a standard action a soldier can make a normal melee attack roll against any opponent within 30' of himself, dealing his standard weapon damage as force damage if it hits. '''{{Anchor|Rend Magic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' An 11th A 12th level soldier can tear into the very essence of a magic user. The soldier may take a standard action to make a single attack against any creature that has a spellcasting ability. If the attack hits the creature must make a will saving throw (DC 10+half soldier level+soldier's Sr modifier) or take a penalty to its caster level equal to 1d4+one-half the soldier's Strength modifier for one minute. This does not stack with other penalties to caster level, and a creature that has its caster level reduced lower than what is normally necessary to cast some of its spells is still able to do so (EX: a lv 5 wizard has his caster level reduced to 4, but he is still able to cast 3rd level spells even though he would normally need caster level 5). All other penalties resulting from a lowered caster level still apply (reduced duration, reduced range, reduced damage, etc). This also reduces the DC to resist that creature's spells by an equal amount.
'''{{Anchor|Rend Speed}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 14th level soldier is able to slow an opponent's movements. The soldier may take a standard action to make a single attack against any creature. If the attack hits the creature must make a fortitude saving throw (DC 10+half soldier level+soldier's Str modifier) or be slowed as the spell for one minute.
'''{{Anchor|Improved Rend Magic}} ([[SRD:Special Abilities Overview#Supernatural|Su]]): '''Upon reaching 17th 16th level a soldier's Rend Magic ability becomes more potent. Whenever a creature fails its will saving throw against the soldier's Rend Magic ability, it also loses loses one spell slot from the highest level of spells it can cast (or one prepared spell at random of the creature's highest level of prepared spells if the caster prepares spells). '''{{Anchor|Air Blast}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' As a standard action an 18th level soldier can swing his weapon with enough power to create a gust of wind in front of him in a 15ft cone. This deals force damage equal to the soldier's Strength modifier times his soldier level to all creatures caught within the blast. A successful Reflex save halves this damage (DC 10+half soldier level+soldier's Str modifier)
'''{{Anchor|Lifetap}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 20th level soldier is so efficient at mowing down his foes that he can make a special attack to attempt to outright kill his opponent. As a standard action a soldier can make an attack roll at his highest base attack bonus against any foe within his threatened radius, if the attack would hit then then it forces a fortitude saving throw (DC 10+half soldier level+soldier's Str modifier). If the creature fails its save then it dies. If the creature succeeds on its saving throw then it instead takes damage equal to half of its current hit point total.

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