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This Persistent Boost counts as a Stance in all ways, including preventing you from using a second Stance at the same time; In addition, you can't use any other Boosts while this Persistent Boost is active. Finally, you cannot recover the Boost that you are currently using as a Stance until you change to a different Stance.
At first, you can only turn 1st-level Boosts into Stances. When you learn 6th-level maneuvers, you can turn 2nd-level Boosts into Stances, and you can use this feat 2/day; This extends to 3rd-level Boosts when you learn 9th-level maneuvers, and allows you to use this feat a total of 3 times per day. Initiator level decreases temporarily reduce the level of Boost you can Persist, but not the number of times per day.
Once your Persistent Boost ends, you suffer a penalty to your initiator level equal to twice the boost's level for 6 rounds. While this penalty is in effect, your higher-level maneuvers will become unavailable, but aren't expended or lost and will be available once the penalty ends; This penalty also applies to the maneuver that breaks the Persistent Boost, which may cause the maneuver to be expended without effect if it was of your higher-level maneuvers.