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Repeat Maneuver (3.5e Feat)

3 bytes added, 10:12, 18 July 2019
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|prereqs=Ability to initiate any non-Stance maneuver.
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=When you initiate a maneuver, you can choose to make it a Repeat Maneuver. In doing so, it becomes recovered and readied again immediately; However, the next time that maneuver is used, it's used at -2 initiator level, and the DC, if any, suffers a -1 penalty. This cycle can continue until your initiator level is no long longer sufficient to use the maneuver in question. You cannot have more than one Repeat Maneuver in existence at once; Declaring a second maneuver a Repeat Maneuver while you already have one active automatically expends the previous one and makes it ineligible for recovery for 1 round 2 rounds per maneuver level of that maneuver.
The penalty goes away once you expend the maneuver and then recover it the normal way.
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