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'''{{Anchor|Meltdown}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A 16th level defender can make an all-out last-ditch attack. In place of a standard attack he may choose to use this ability. If he hits, he automatically threatens a critical hit with his attack, and he gains a +4 bonus to confirm. In addition, this strike deals double the defender's current Holy Blade damage, including his current Focus level. After using this ability the defender takes non-lethal damage equal to his current hit point total+1.
'''{{Anchor|Unscarred}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' An 18th level defender gains bonuses to his abilities as long as he has at least half of his maximum hitshit points. Whenever he has half HP or more, he gains a +4 morale bonus to [[SRD:Strength|Strength]], [[SRD:Dexterity|Dexterity]], and [[SRD:Constitution|Constitution]].
'''{{Anchor|Aura}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A 20th level defender is constantly surrounded in positive energy. When he would die from hit point loss or a negative energy effect, the positive energy around him flows into his body and rejuvenates him, preventing the death from occurring and healing him to half his maximum hit points. Once this ability takes effect, it takes one week for the defender to gather enough positive energy to use it again.