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Time Walker (3.5e Class)/Class Features

282 bytes added, 15:58, 28 September 2009
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Class Features: (kk, getting a few things worked out then)
'''{{anchor|Dichotomy}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A time walker is someone who is inherently a piece of the existance of time, and this fact makes it so that they can grip the flow of time and change it, tear it beyond it's true limits, and reconstruct the fabric of reality. At ninteenth level, a time walker gains the ability to take a [[SRD:Standard Actions|standard action]] and utterly decimate the flow of time, tearing into other timelines for an instant and making realities cross on a miniscule level for the blink of eye. During the instant that timelines cross during this [[SRD:Standard Actions|standard action]], the time walker stretches probability to the limit and exists in two realities simultaneously. Instantly after doing this, probability re-orients itself, and casuality begins to play a role in both realities. Of course, the fabric of existence cannot abide the existence of a single object in two timelines, and so a backlash occurs, causing two of the same object to exist in a single timeline.
After this [[SRD:Standard Actions|standard action]] has been resolved, a single duplicate of the time walker comes into play in a single square adjacent to the time walker (this square is of the time walker's choice). This duplicate is entirely sentient and is generally separate from the original time walker; anything that happens to him does not affect the original. Though, for all intents and purposes (such as an item only responding to a particular person), the duplicate is the same being as the original. The duplicate has the exact same [[SRD:Spells|spells]] per day (from any class), [[SRD:Special Abilities|special qualities]], or other traits that the original had when this ability was used. Each version of time walker only has maximum [[SRD:Hit Points|hit points]] equal to ½ of the maximum [[SRD:Hit Points|hit points]] that the original had when he used dichotomy (rounded down). For the purposes of [[SRD:Equipment|equipment]], however, the duplicate only has what materials that the original had that didn't put the original over a medium load. Both magical and mundane materials are copied, but living material that is not part of the time walker is not. Both versions of the time walker are [[SRD:Dazed|dazed]] for one [[SRD:Round|round]] after this [[SRD:Standard Actions|standard action]] has been taken. If either version of the time walker dies, then the remaining version versions maximum [[SRD:Hit Points|hit points]] goes back up to what is normal for him (please note that the duplicates actual [[SRD:Hit Points|hit points]] are unaffected by this, only his maximum [[SRD:Hit Points|hit points]] are), and he can use this ability again after a day's time has passed. This ability cannot be used if more than one version of time walker exists and are alive in the same timeline.
'''{{anchor|Ideal Flow of Time}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A time walker eventually perfects his ability to travel through time while being outside of time, to the point that he doesn't even flinch from removing himself from that state. At twentieth level, a time walker’s bonuses to [[SRD:Dexterity|Dexterity]] and [[SRD:Wisdom|Wisdom]] during the use of his [[#Flow of Time|flow of time]] class feature each increase to +8, additionally, he is no longer [[SRD:Dazed|dazed]] at all after the use of the [[#Flow of Time|flow of time]] class feature ends.
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