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Antitheist (3.5e Prestige Class)

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[[File:Baphomet.jpg|thumb|right|750px|Baphomet, what is above is the same below.]]
==Antitheist==
[[Summary::Antitheists are euphoric, not because of some phony God's blessing but because they are enlightened by their own intelligence.Antitheists come from many different pantheons and groups. More often the results of suburban dogmatic cultures. They are disillusioned by group-think and the spirits of the times, and instead want to pretend to be more intelligent than others. In the past, anthitheists have been called incelssorcerers, permavirgins, weirdoswitches, pagans and pedophilessatanists. This sensationalism is pretty far from true, it would be more accurate to say that they are enlightened fedora wearersiconoclasts. Antitheists of all forms have a lot of whining and moaning to test the sanity of abilities that counter clerics, paladins, holy warriorsand other illusionists. UnsurprisinglySurprisingly, antitheist, are '''not''' devil-worshippers as they lack the balls to commit to anything truly edgy and too far outside their soft suburban living. Antitheists despise religion, but embrace and group -think and rely on atheist authors to think for them. However, antitheists see a value in going on the offensive against divine spell-casters – using the symbols of Satanism bought for 3 dollars from Wiccan book stores to annoy Christians during sunday. Antitheists can only gain sustenance through consumption of Kek's communion, which includes Tendies dispel and Mountain Dewthwart holy powers.]]
The class features names are only archetypes (of controversial deities), if your system uses a unique set of deities, simply change the names to fit your setting. For example, if your campaign in in a H. P. Lovecraft world, change Satan’s Speech to Cthulhu’s Call. But all effects remain the same. Further, none of the abilities are derived or gifted from actual deities. Instead, they are inspired by similarities in characteristics (i.e., the Lucifer abilities relate to enlightenment).
 If you were looking to be a devil worshiper [[File:sonichuTome of Fiends (3.jpg5e Sourcebook)/Classes; Base and Prestige|Tome of Fiends]]The class features names are only archetypes (of Hipster deities), if your system uses is a unique set of deities, simply change the names to fit your settinggood resource. For example, if your campaign in in an antitheist is not a H. P. Lovecraft world, change Autistic Screeching to Cthulhu’s Call. But all effects remain the same. Further, none of the abilities are derived or gifted from actual deities(Once again, too big of pussies to actually worship Satan)devil worshiper
===Becoming a Antitheist===
There are three pathways of Antitheist, each have a different primary mental ability score (Satan’s Speech uses Charisma, Lucifer’s Light uses Intelligence and Belial’s Black-Magic uses Wisdom); Strength Dexterity and Constitution are useful for the typical reasons, but do not modify class abilities. All types of antitheist benefit from Charisma.
 [[File:Friendzone.jpg]] There are three pathways of Antitheist, each have a different primary mental ability score (Autistic Screeching uses Charisma, Fedora;s Light uses Intelligence and Belial’s Black-Magic uses Wisdom); Strength Dexterity and Constitution are useful for the typical reasons, but do not modify class abilities. All types of antitheist benefit from Charisma. Antitheists do, however, incur a Charisma penalty when attempting to speak to a female character. They also incur a charisma penalty when talking to or about their fathers due to immense parental shame. Previous history as a religious and normal person divine character does not disqualify players from becoming an edgelordtaking this class. If anything it is more common for characters to have a prior devout history than not. Any alignment can become an antitheist − yes, there is such a thing as a Lawful Good antitheist. Also, players with a strong independent, rebellious or anarchist wish tend to become antitheists.
{{3.5e Prestige Class Prereqs
|skills=8 ranks in [[SRD:Concentration Skill|concentration]], and 4 ranks in [[SRD:Knowledge Skill|knowledge]] (religion or planes) and either [[SRD:Bluff Skill|bluff]] or [[SRD:Diplomacy|diplomacy]]
|skillpoints=6
|skills=Bluff, Concentration, Diplomacy, Disable Device, Disguise, Gather Information, Handle Animal, Hide, Intimidate, Knowledge (History), Knowledge (Local), Knowledge (Nobility and Royalty), Knowledge (Religion or Planes), Listen, Move Silently, Perform, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Tumble}}
 
===Class Features===
'''Weapon and Armor Proficiency:''' Antitheists are proficient with all simple and martial [[SRD:Martial Weapon Proficiency|weapons]], light and medium [[SRD:Armor|armor]], and with [[SRD:Shield Proficiency|shields]] (except tower shields).
===Campaign Information===
{{quote
|<big><big><big>In this moment, I am euphoric. Not because of any phony god's blessing. But because, I am enlightened by my intelligenceNothing is Sacred!</big>
|orig=Socrates}}
====Playing an Antitheist====

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