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Saiyan Warrior (3.5e Class)

1,166 bytes added, 13:25, 9 May 2019
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Reverted edits by 208.199.31.32 (talk) to last revision by TK-Squared
Saiyan Warriors have the following game statistics.
'''Abilities:''' Dexterity and Strength are very crucial to a Saiyan Warrior's fighting abilities. Because Saiyan Warriors have no armor proficiencies, a Saiyan Warrior must rely on their Dexterity ,Constitution, Strength, and Wisdom to completely fuel the Saiyan's AC, unless he has magical equipment. Also, because Saiyans are combat-oriented, a decent Constitution is more than helpful.
'''Race:''' [[Saiyans_(3.5e, 5e_Race)|Orc-Super Saiyan]]
'''Alignment:''' Any.
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<div>{{Anchor|Table: The Saiyan Warrior}}</div>
[[SRD:Hit Dice|Hit Die]]: d20d10
|-
! rowspan="2" | Level
|20th||class="left" | +20/+15/+10/+5 || +12 || +12 || +12
| class="left" | [[#Perfect Self|Perfect Self]], Master Ki Ability || class="left" | 425||+20/+20/+20/+15/+10/+5||2d10||+4||+60 ft.
+6 || +100 ft. || 955 || class="left" | Greater God Ki Ability
|-
| colspan="11" class="foot" |
'''{{Anchor|Evasion}}:''' At 5th level and higher, a Saiyan Warrior can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save (such as a red dragon's fiery breath or a fireball), he instead takes no damage. Evasion can be used only if the Saiyan Warrior is wearing light armor or no armor. A helpless Saiyan Warrior (such as one who is unconscious or paralyzed) does not gain the benefit of evasion. If a Martial Artist already has Evasion from a different class, he automatically gains Improved Evasion (see [[#Improved Evasion|below]]) instead.
'''{{Anchor|Awesome Blow}}''' At 6th level, a Saiyan Warrior gains the custom feat [[Awesome_Blow_(3.5e_Feat)|Awesome Blow]] as a bonus feat, even if he does not meet the prerequsites.
'''{{Anchor|Improved Uncanny Dodge}} {{Ex}}:''' At 7th level and higher, a Martial Artist can no longer be flanked, and opponents gain no benefit from doing so. This defense denies a rogue the ability to sneak attack the Martial Artist by flanking him, unless the attacker has at least four more rogue levels than the target has Martial Artist levels. If a character already has uncanny dodge (see [[#Uncanny Dodge|above]]) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
'''{{Anchor|Improved Evasion}}:''' Gained at 9th level, this ability works like evasion, except that while the Saiyan Warrior still takes no damage on a successful Reflex saving throw against attacks such as a dragon's breath weapon or a fireball, he henceforth takes only half damage on a failed save. A helpless Saiyan Warrior (such as one who is unconscious or paralyzed) does not gain the benefit of Improved Evasion.
'''{{Anchor|Super Saiyan}}:''' Upon reaching 11th level, a Saiyan Warrior has reached a breaking point in his training and he is capable of ascending to a power known as Super Saiyan. Reaching 10th level only gives the Saiyan Warrior the chance to try to transform into a Super Saiyan; it is not an automatic achievement. All of the Super Saiyan transformations happen for their first time in response to a need, not a desire. At any point after reaching 11th level, the first transformation to Super Saiyan occurs involuntarily at the DM's discretion. When the Saiyan Warrior has reached his natural limits and is 'overcome' with intense emotions (usually anger/frustration/helplessness), he must make a Will save (DC 20) in order to turn into a Super Saiyan for the first time. Once a Saiyan has turned Super Saiyan, the Saiyan Warrior must then make an immediate Fortitude check (DC 20) to sustain the form longer than the brief moment in the round that they achieved it. If successful, the Saiyan does not need any further checks of any kind to sustain the form ever again. If they fail the Fortitude check, they must start from the beginning again no sooner than 1 round later, but the DC for both saves goes down by 2 for each time tried unsuccessfully.
Note: The saves are only required on the first transformation, and once it has been made, a Saiyan can become a Super Saiyan at any time of their own free will as a free action, but only on their turn. The Saiyan Warrior can also be overcome by intense emotion and voluntarily make the choice to not turn Super Saiyan, however, if they choose to do so, a Saiyan must wait at least 24 hours to try again, at which time they must meet the requirements again. A Saiyan Warrior can never lose the ability to turn Super Saiyan, regardless of alignment shifts or actions.

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