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User:TK-Squared/Mudbox/Gravitation Force (5e Spell)

391 bytes added, 11:34, 23 April 2019
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* ''Heavy Gravity.'' The gravity becomes more intense. An affected creature has disadvantage on {{SRD5|Strength}} checks and melee attack rolls; and their weapon range is halved. When calculating falling damage, an affected creature takes 1d10 damage instead of 1d6 for any distance fallen in the spell's area (maximum 5d10).
* ''Light Gravity.'' The gravity becomes less intense. An affected creature has advantage on {{SRD5|Strength}} checks and ranged attack rolls; and their weapon range is doubled. When calculating falling damage, an affected creature takes 1d4 damage instead of 1d6 for any distance fallen in the spell's area (maximum 5d4).
 
For the falling damage, the creature still takes any damage from falling as normal - the spell replaces the damage die for the first 50-feet of falling damage. For example, in an area of ''Heavy Gravity'', if a creature fall an initial 30-feet and then enters into the ''Heavy Gravity'' for a further 50-feet (falling a total of 80-feet), then they will take 5d10 + 3d6 bludgeoning damage.
|casters=Druid, Wizard}}
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