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Change Alignment/Energy (3.5e Power)

36 bytes added, 18:32, 19 April 2019
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|balance=Very High}}
{{3.5e Power
|name=Transmute Change Alignment and /Energy
|disc=Psychometabolism
|desc=Chaotic, Evil, Good, Lawful
|lvl=Psion/Wilder 7, Judge of Existence 6
|disp=Mental
|time=1 [[SRD:Full-Round Actions|full-round action]]minute
|range=Close (25 ft. + 5 ft./2 levels)
|dur=1 round/level (D)
*''Evil Negative:'' Can make an area evil aligned and negative energy dominated. The evil alignment gives a –2 penalty on all Charisma-based checks for non-evil creatures. The negative energy deals 1d6 damage per round to living creatures (heals undead).
*''Good Positive:'' Can make an area good aligned and positive energy dominated. The good alignment gives a –2 penalty on all Charisma-based checks for non-good creatures. The positive energy heals 1d6 damage per round to living creatures (harms undead).
*Alternatively, can make the area Chaotic/Lawful-Negative or Chaotic/Lawful-Positive.
The protection from evil and good spells has no effect on this, however, the ''[[SRD:Dispel Evil|dispel evil]]'' and ''[[SRD:Dispel Good|dispel good]]'' spells dismisses the entire effect.
'''Augment:''' You can augment this power in one or more of the following ways.
#If you spend 2 4 extra [[SRD:Power Points|power points]] (to any of the above or below), the area of effect increases by 5’ in all three dimensionsduration changes to 5 rounds/level.
#If you spend 4 extra power points, strongly aligns the alignment (treat like [[SRD:About Planes#Strongly Aligned|strongly aligned]], but only the alignment option).</onlyinclude>
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