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SRD5:Alter Self

11 bytes added, 00:30, 5 April 2019
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'''Natural Weapons.''' You grow claws, fangs, spines, horns, or a different natural weapon of your choice. Your {{srd5lc|Unarmed Strike}}s deal 1d6 {{srd5lc|Bludgeoning}}, {{srd5lc|Piercing}}, or {{srd5lc|Slashing}} damage, as appropriate to the natural weapon you chose, and you are {{srd5lc|Proficient}} with your unarmed strikes. Finally, the natural weapon is magic and you have a +1 bonus to the [[SRD5:Attack Roll|attack]] and {{srd5lc|Damage Roll}}s you make using it.<!-- mechanics and rules of the spell. this section may be many paragraphs long. you may also delete this line, and write the rules below -->
|higherlevels=<!-- mechanics and rules of the spell when cast with a higher level slot. you may also delete this line, and write the rules below -->
|casters=Artificer, Sorcerer, Wizard
}}
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