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Infernal Bloodhound Flammarch (3.5e Monster)

876 bytes added, 02:23, 26 January 2019
m
Could it be.
|author_name=Sulacu
|date_created=December 2, 2016
|status=PenguinComplete
|img=Flammarch.png
|imgsize=250px
All associated saving throw DCs are [[SRD:Constitution|Constitution]]-based and include a +3 [[Legacy (3.5e Template)|legacy]] bonus (standardly DC 32).
*'''''Charge Burst (1):''''' Strike—As a double-[[SRD:Move Actions|move]] action, Flammarch moves up to twice its land speed (standardly 160 ft.) in a straight line. Every creature within the 15-foot-thick line of Flammarch's movement must make a [[SRD:Reflex|Reflex]] save or count as being [[SRD:Overrun|overrun]]; creatures that fail the save must make a [[SRD:Strength|Strength]] or [[SRD:Dexterity|Dexterity]] check with the appropriate modifiers opposed to Flammarch's [[SRD:Strength|Strength]] check (+30 with all modifiers). Failure means they fall [[SRD:Prone|prone]]. Failure by 10 or more points means they are [[SRD:Stunned|stunned]] for 2 [[SRD:Round|rounds]]. Failure by 20 or more points means they are [[SRD:Stunned|stunned]] for 2 [[SRD:Round|rounds]] and [[SRD:Staggered|staggered]] for 1d4 [[SRD:Round|rounds]] after that. Any creature that is successfully [[SRD:Overrun|overran]] takes damage as if hit by Flammarch's [[SRD:Bite|bite]] attack.
:Sufficiently solid architecture or objects of [[SRD:Gargantuan Size|Gargantuan]] size or bigger will stop Flammarch's charge burst from continuing.
*'''''Shadow Pack (2):''''' Boost—As a [[SRD:Standard Action|standard action]], flammarch spawns 1d4+1 flaming illusory doubles of itself within a range of 200 feet. The doubles only have one-tenth of the original's [[SRD:Hit Points|hit points]], and cannot use any of Flammarch's maneuver-like or spell-like abilities. Observers may attempt to disbelieve the illusory doubles with a [[SRD:Will|Will]] save. If successful, the shadow pack's attacks only do 50% damage to them, and the doubles incur a -4 penalty to attacks, [[SRD:Armor Class|Armor Class]], and ability save DCs against creatures that disbelieve them.
*'''''Devouring (3):''''' Strike—Flammarch makes a [[SRD:Bite|bite]] attack against a creature of [[SRD:Large Size|Large]] size or smaller as a [[SRD:Standard Action|standard action]]. If the attack hits, Flammarch may attempts a [[SRD:Grapple|grapple]] on that creature. If the creature is successfully grappled, Flammarch may extend this ability to a 1-[[SRD:Round|round]]-action and devour the creature whole. Attempting to devour a creature provokes [[SRD:Attack of Opportunity|attacks of opportunity]] and may be interrupted with a successful counter-[[SRD:Grapple|grapple]].
:Upon the start of Flammarch's next turn, any grappled creature is devoured and swallowed whole, and starts to take periodic damage every [[SRD:Round|round]] from Flammarch's gizzard equal to its [[SRD:Bite|bite]] attack. A devoured creature can cut its way out by using a [[SRD:Light Weapon|light]] [[SRD:Slashing Weapon|slashing]] or [[SRD:Piercing Weapon|piercing]] weapon to deal 50 points of damage to Flammarch's gizzard (AC 23). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. Flammarch has enough room in its gizzard for 4 [[SRD:Medium Size|Medium]] or 1 [[SRD:Large Size|Large]] creatures.
*'''''Evasive Lunge (4):''''' Counter—At any time as an [[SRD:Immediate Actions|immediate action]] in response to some attack or effect that would target it or include it in its target area, Flammarch may launch its body in a haphazard spin and vault backwards to escape some threat. It makes an effective [[SRD:Whirlwind Attack|whirlwind attack]] with its [[SRD:Claw|claw]] attack against every creature within its natural [[SRD:Space/Reach (Creature Statistic)|reach]] and then immediately retreats in a chosen direction by up to half his land speed (maximum 40 feet). If this movement puts Flammarch out of the reach of the attack or effect that prompted it to use its Evasive Lunge, then the attack or effect automatically misses.
*'''''Rending Bite (5):''''' Strike—Flammarch makes a [[SRD:Bite|bite]] attack as a [[SRD:Standard Action|standard action]]. This attack is counted as having the [[SRD:Brilliant Energy|brilliant energy]] quality. On a successful hit, the target takes normal damage, and the target's [[SRD:Armor|armor]] or [[SRD:Shield|shield]] (Flammarch's choice) are [[SRD:Sunder|sundered]] for a similar amount of damage.
*''MLA '''Hellhound King's Clangour (6):'' ''' Strike&mdash; Flammarch unleashes a massive howl as a [[SRD:Full-Round Action]] that deals 15d6 [[SRD:Sonic Effect|sonic]] damage to any creature within 60 feet ([[SRD:Fortitude|Fortitude]] half). Though the damage is instantaneous, an insistent ringing sound persists for 1d4 rounds afterwards. While this ringing sound persists, all spellcasters, manifesters, initiators and other users of special ability types must make a [[SRD:Concentration Skill|Concentration]] check (DC 30 + spell/power/maneuver level) to use their abilities, unless they are [[SRD:Deafened|deaf]]. This ability also effectively dispels and destroys any and all concentration-aiding spells in effect, such as ''sonorous hum''<sup>[[Spell Compendium|SpC]]</sup>.
*'''''Infernal Detonation (7):''''' Strike&mdash;Exciting all the latent hellflames within its body, Flammarch focuses its full power inward, building it up to critical mass in order to release it in a devastating area attack. Charging this ability takes 2 [[SRD:Round|rounds]]. While charging, Flammarch is immobile, but also only takes half damage from any source. This halving is applied after any [[SRD:Damage Reduction|damage reduction]] or [[SRD:Resistance to Energy|resistance]]. Dealing more than one quarter of its maximum health (standardly 225 [[SRD:Hit Points|hit points]]) in damage to Flammarch while he is charging will stop the Infernal Detonation from happening and leave it [[SRD:Staggered|staggered]] for 1 [[SRD:Round|round]].
:If the charge completes successfully, Flammarch unleashes a gigantic nova of destructive energy. Creatures within a 30-foot-radius spread must make a [[SRD:Fortitude|Fortitude]] save or be obliterated (a [[SRD:Destruction|destruction]] effect), and take 200 points of [[SRD:Adamantine|adamantine]] [[SRD:Bludgeoning Weapon|bludgeoning]] damage and 20d6 [[SRD:Fire Effect|fire]] damage on a successful save. Creatures further than 30 feet away but within a 60-foot-radius spread only take the [[SRD:Fire Effect|fire]] damage, and may make a [[SRD:Reflex|Reflex]] save to halve the damage dealt.
:After using Infernal Detonation, Flammarch won't be able to use maneuver-like abilities for the next [[SRD:Round|round]].
'''[[SRD:Spell-Like Ability|{{Anchor|Spell-Like Abilities}}]]:''' At will&mdash;''[[SRD:Air Walk|air walk]]'', ''[[SRD:Dimension Door|dimension door]]'', ''[[SRD:Dispel Chaos|dispel chaos]]'' (DC 25), ''[[SRD:Dispel Good|dispel good]]'' (DC 25), ''[[SRD:Fireball|fireball]]'' (DC 23) (uncapped); 3/day&mdash;''[[Bloodied Chains of Pyrrhos (3.5e Spell)|bloodied chains of Pyrrhos]]'', ''[[SRD:Greater Dispel Magic|greater dispel magic]]'', ''[[SRD:Plane Shift|plane shift]]'', ''[[Rain of Fireballs (3.5e Spell)|rain of fireballs]]'' (DC 27), ''[[SRD:Teleport|teleport]]''; 1/day&mdash;''[[Black Chains of Durance (3.5e Spell)|black chains of durance]]'', ''[[Pure Incendiary Cloud (3.5e Spell)|pure incendiary cloud]]'' (DC 28), ''[[Planar Rip (3.5e Spell)|planar rip]]'' (DC 28) (leading to hell only). [[SRD:Caster Level|Caster level]] 15th. Save DCs are [[SRD:Charisma|Charisma]]-based.
'''The Legacy Lives On {{Ex}}:''' When Flammarch fails a saving throw against a spell or effect that would kill or destroy it outright, it instead takes damage as though it suffered a ''[[SRD:Disintegrate|disintegrate]]'' spell as cast by a spellcaster with the appropriate caster level.

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