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|summary=Dance around your enemies and poke them a whole lot. Inspired by Dashing Swordsman.
|skill=Perform (Dance)
|skill0=Melee performance weapons you're proficient with can be used with any class abilities that require a different type of melee weapon. You gain a +2 bonus on combat maneuvers against any enemy that is denied its dexterity bonus.|skill4=You can use Perform (Dance) to Feintand Tumble. Whenever you would provoke an Attack of Opportunity by moving through a threatened square you |skill4=You can make a Feint attempt. If the Feint is successful, it applies as normala Swift Action. If When you succeed at a Perform (Dance) check, the target is denied their dexterity bonus, it (s) of the dance cannot make an Attack of Opportunities perform attacks or opportunity against youand you get a flanking bonus on that target for the remainder of your turn.|skill9=While using Once per round, when an enemy makes a performance weapon 5ft step within your reach, you can make one in the same direction.|skill14=You provide flanking on enemies within your reach. |skill14=Your Attacks of Opportunity with performance weapons always deny dexterity bonus to the targetas if you were threatening them from every direction.
|skill19=When an enemy attacks an ally while within your reach, it provokes an Attack of Opportunity from you.
This counts as Mobility for any prerequisites.
}}