479
edits
Changes
More subchools, because why not.
<onlyinclude>
{{Author
|author_name=Ideasmith
|date_created=12/2/2018
|status=Raw Material
}}
{{#set:Summary=More subschools, because why not.}}
== More Subschools ==
I was looking at the list of subschools at shadowend.pbworks.com/w/page/7570077/Magic, and found myself assigning core spells to the subschools therein. I ended up changing some of them around, and posted them at www.giantitp.com/forums/showthread.php?291683-Subschools and got feedback (especially from Vadskye). I am now posting them here on the off chance that someone might find them useful.
Notes:
The only core subschool which is changed herein is compulsion; the schools are not changed at all. (At least as far as PH core spells are concerned.) The unchanged subschools are included for convenience.
I'm putting every spell from the PH in a subschool. Universal counts as it's own subschool. Expanding this to spells from other sources has not been done, but would be needed to use these in house rules.
Some spells are in multiple subschools in the same school. This is indicated using (+) if in two subschools or (++) if three subschools.
SOME IDEAS FOR USING THESE SUBSCHOOLS
1. One might use them to determine the school of a new spell. Determine which subschool it fits; see which school that subschool is in.
2. If one wants to make the schools more consistent, these subschools could help determine which spells to move to other schools by treating the core spells as new spells in suggestion one. This might be combined with removing one or more subschools (Manipulation is a strong candidate for such removal)
3. If one is willing to go to a lot of work, one could make these formally part of one's house rules. This requires assigning subschools to non-core spells, adapting the subschools to any homebrew changes to schools and/or spells, and coming up with rules that interact with these subschools.
==ABJURATION==
Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4.
If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.
'''Bulwark:''' A bulwark spell sorts targets out by alignment or plane of origin, or prevents such sorting.
[[SRD:Atonement|Atonement]]
[[SRD:Banishment|Banishment]]
[[SRD:Cloak of Chaos|Cloak of Chaos]]
[[SRD:Dismissal|Dismissal]]
[[SRD:Dispel Chaos|Dispel Chaos]]
[[SRD:Dispel Evil|Dispel Evil]]
[[SRD:Dispel Good|Dispel Good]]
[[SRD:Dispel Law|Dispel Law]]
[[SRD:Forbiddance|Forbiddance]]
[[SRD:Holy Aura|Holy Aura]]
[[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]
[[SRD:Magic Circle against Evil|Magic Circle against Evil]]
[[SRD:Magic Circle against Good|Magic Circle against Good]]
[[SRD:Magic Circle against Law|Magic Circle against Law]]
[[SRD:Protection from Chaos|Protection from Chaos]]
[[SRD:Protection from Evil|Protection from Evil]]
[[SRD:Protection from Good|Protection from Good]]
[[SRD:Protection from Law|Protection from Law]]
[[SRD:Shield of Law|Shield of Law]]
[[SRD:Undetectable Alignment|Undetectable Alignment (+)]]
[[SRD:Unholy Aura|Unholy Aura ]]
'''Negation:''' A negating spell negates magical effects.
[[SRD:Antimagic Field|Antimagic Field]]
[[SRD:Break Enchantment|Break Enchantment]]
[[SRD:Dimensional Anchor|Dimensional Anchor]]
[[SRD:Dimensional Lock|Dimensional Lock]]
[[SRD:Dispel Magic|Dispel Magic]]
[[SRD:Globe of Invulnerability|Globe of Invulnerability]]
[[SRD:Greater Dispel Magic|Greater Dispel Magic]]
[[SRD:Greater Spell Immunity|Greater Spell Immunity]]
[[SRD:Lesser Globe of Invulnerability|Lesser Globe of Invulnerability]]
[[SRD:Mage's Disjunction|Mage's Disjunction]]
[[SRD:Mind Blank|Mind Blank]]
[[SRD:Nondetection|Nondetection]]
[[SRD:Obscure Object|Obscure Object]]
[[SRD:Protection from Spells|Protection from Spells]]
[[SRD:Remove Curse|Remove Curse]]
[[SRD:Remove Fear|Remove Fear]]
[[SRD:Spell Immunity|Spell Immunity]]
[[SRD:Spell Resistance|Spell Resistance]]
[[SRD:Spell Turning|Spell Turning]]
[[SRD:Undetectable Alignment|Undetectable Alignment (+)]]
'''Protection:''' A protection spell protects creatures from harm.
[[SRD:Antilife Shell|Antilife Shell]]
[[SRD:Antiplant Shell|Antiplant Shell]]
[[SRD:Endure Elements|Endure Elements]]
[[SRD:Entropic Shield|Entropic Shield]]
[[SRD:Freedom of Movement|Freedom of Movement]]
[[SRD:Freedom|Freedom]]
[[SRD:Hide from Animals|Hide from Animals]]
[[SRD:Hide from Undead|Hide from Undead]]
[[SRD:Imprisonment|Imprisonment]]
[[SRD:Protection from Arrows|Protection from Arrows]]
[[SRD:Protection from Energy|Protection from Energy]]
[[SRD:Repel Metal or Stone|Repel Metal or Stone]]
[[SRD:Repel Vermin|Repel Vermin]]
[[SRD:Repulsion|Repulsion]]
[[SRD:Resist Energy|Resist Energy]]
[[SRD:Resistance|Resistance]]
[[SRD:Sanctuary|Sanctuary]]
[[SRD:Sequester|Sequester]]
[[SRD:Shield of Faith|Shield of Faith]]
[[SRD:Shield Other|Shield Other]]
[[SRD:Shield|Shield]]
[[SRD:Stoneskin|Stoneskin]]
'''Warding:''' A warding spell protects locations or objects from harm.
[[SRD:Alarm|Alarm]]
[[SRD:Arcane Lock|Arcane Lock]]
[[SRD:Explosive Runes|Explosive Runes]]
[[SRD:Fire Trap|Fire Trap]]
[[SRD:Glyph of Warding|Glyph of Warding]]
[[SRD:Greater Glyph of Warding|Greater Glyph of Warding]]
[[SRD:Guards and Wards|Guards and Wards]]
[[SRD:Hold Portal|Hold Portal]]
[[SRD:Mage's Private Sanctum|Mage's Private Sanctum]]
[[SRD:Prismatic Sphere|Prismatic Sphere]]
[[SRD:Prismatic Wall|Prismatic Wall]]
==CONJURATION==
Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell’s range, but it does not have to remain within the range.
'''Calling:''':A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
[[SRD:Gate|Gate]]
[[SRD:Greater Planar Ally|Greater Planar Ally]]
[[SRD:Greater Planar Binding|Greater Planar Binding]]
[[SRD:Lesser Planar Ally|Lesser Planar Ally]]
[[SRD:Lesser Planar Binding|Lesser Planar Binding]]
[[SRD:Planar Ally|Planar Ally]]
[[SRD:Planar Binding|Planar Binding]]
'''Creation:''' A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.
[[SRD:Acid Arrow|Acid Arrow]]
[[SRD:Acid Fog|Acid Fog]]
[[SRD:Acid Splash|Acid Splash]]
[[SRD:Black Tentacles|Black Tentacles]]
[[SRD:Cloudkill|Cloudkill]]
[[SRD:Create Food and Water|Create Food and Water]]
[[SRD:Create Water|Create Water]]
[[SRD:Fire Seeds|Fire Seeds]]
[[SRD:Fog Cloud|Fog Cloud]]
[[SRD:Gate|Gate]]
[[SRD:Glitterdust|Glitterdust]]
[[SRD:Grease|Grease]]
[[SRD:Heroes%27_Feast|Heroe's Feast]]
[[SRD:Incendiary Cloud|Incendiary Cloud]]
[[SRD:Mage Armor|Mage Armor]]
[[SRD:Mage's Faithful Hound|Mage's Faithful Hound]]
[[SRD:Mage's Magnificent Mansion|Mage's Magnificent Mansion]]
[[SRD:Major Creation|Major Creation]]
[[SRD:Minor Creation|Minor Creation]]
[[SRD:Obscuring Mist|Obscuring Mist]]
[[SRD:Phantom Steed|Phantom Steed]]
[[SRD:Phase Door|Phase Door]]
[[SRD:Secure Shelter|Secure Shelter]]
[[SRD:Sepia Snake Sigil|Sepia Snake Sigil]]
[[SRD:Shambler|Shambler]]
[[SRD:Sleet Storm|Sleet Storm]]
[[SRD:Solid Fog|Solid Fog]]
[[SRD:Stinking Cloud|Stinking Cloud]]
[[SRD:Unseen Servant|Unseen Servant]]
[[SRD:Wall of Iron|Wall of Iron]]
[[SRD:Wall of Stone|Wall of Stone]]
[[SRD:Wall of Thorns|Wall of Thorns]]
[[SRD:Web|Web]]
'''Healing:''' Certain divine conjurations heal creatures or even bring them back to life.
[[SRD:Cure Critical Wounds|Cure Critical Wounds]]
[[SRD:Cure Light Wounds|Cure Light Wounds]]
[[SRD:Cure Minor Wounds|Cure Minor Wounds]]
[[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]
[[SRD:Cure Serious Wounds|Cure Serious Wounds]]
[[SRD:Delay Poison|Delay Poison]]
[[SRD:Greater Restoration |Greater Restoration ]]
[[SRD:Heal|Heal]]
[[SRD:Heal Mount|Heal Mount]]
[[SRD:Lesser Restoration |Lesser Restoration ]]
[[SRD:Mass Cure Critical Wounds |Mass Cure Critical Wounds ]]
'[[SRD:Mass Cure Light Wounds |Mass Cure Light Wounds ]]
[[SRD:Mass Cure Moderate Wounds |Mass Cure Moderate Wounds ]]
[[SRD:Mass Cure Serious Wounds |Mass Cure Serious Wounds ]]
[[SRD:Mass Heal |Heal ]]
'[[SRD:Neutralize Poison|Neutralize Poison]]
[[SRD:Raise Dead|Raise Dead]]
[[SRD:Regenerate|Regenerate]]
[[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]]
[[SRD:Remove Disease|Remove Disease]]
[[SRD:Remove Paralysis|Remove Paralysis]]
[[SRD:Restoration|Restoration]]
[[SRD:Resurrection|Resurrection]]
[[SRD:True Resurrection|True Resurrection]]
'''Summoning:''' A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
[[SRD:Creeping Doom|Creeping Doom]]
[[SRD:Elemental Swarm|Elemental Swarm]]
[[SRD:Insect Plague|Insect Plague]]
[[SRD:Instant Summons|Instant Summons]]
[[SRD:Mount|Mount]]
[[SRD:Secret Chest|Secret Chest]]
[[SRD:Storm of Vengeance|Storm of Vengeance]]
[[SRD:Summon Instrument|Summon Instrument]]
[[SRD:Summon Monster I|Summon Monster I]]
[[SRD:Summon Monster II|Summon Monster II]]
[[SRD:Summon Monster III|Summon Monster III]]
[[SRD:Summon Monster IV|Summon Monster IV]]
[[SRD:Summon Monster IX|Summon Monster IX]]
[[SRD:Summon Monster V|Summon Monster V]]
[[SRD:Summon Monster VI|Summon Monster VI]]
[[SRD:Summon Monster VII|Summon Monster VII]]
[[SRD:Summon Monster VIII|Summon Monster VIII]]
[[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]
[[SRD:Summon Nature's Ally II|Summon Nature's Ally II]]
[[SRD:Summon Nature's Ally III|Summon Nature's Ally III]]
[[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]
[[SRD:Summon Nature's Ally IX|Summon Nature's Ally IX]]
[[SRD:Summon Nature's Ally V|Summon Nature's Ally V]]
[[SRD:Summon Nature's Ally VI|Summon Nature's Ally VI]]
[[SRD:Summon Nature's Ally VII|Summon Nature's Ally VII]]
[[SRD:Summon Nature's Ally VIII|Summon Nature's Ally VIII]]
[[SRD:Summon Swarm|Summon Swarm]]
[[SRD:Trap the Soul|Trap the Soul]]
'''Teleportation:''' A teleportation spell transports one or more creatures or objects a great distance. The most powerful of these spells can cross planar boundaries. Unlike summoning spells, the transportation is (unless otherwise noted) one-way and not dispellable.
Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.
'[[SRD:Dimension Door|Dimension Door]]
[[SRD:Greater Teleport|Greater Teleport]]
[[SRD:Maze|Maze]]
[[SRD:Plane Shift|Plane Shift]]
[[SRD:Refuge|Refuge]]
[[SRD:Teleport|Teleport]]
[[SRD:Teleport Object|Teleport Object]]
[[SRD:Teleportation Circle|Teleportation Circle]]
[[SRD:Transport via Plants|Transport via Plants]]
[[SRD:Tree Stride|Tree Stride]]
[[SRD:Word of Recall|Word of Recall]]
==DIVINATION==
Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
'''Awareness:''' An awareness spell makes the caster or subject more aware of her surroundings for a while.
[[SRD:Analyze Dweomer|Analyze Dweomer]]
[[SRD:Arcane Sight|Arcane Sight]]
[[SRD:Detect Animals or Plants|Detect Animals or Plants]]
[[SRD:Detect Chaos|Detect Chaos]]
[[SRD:Detect Evil|Detect Evil]]
[[SRD:Detect Good|Detect Good]]
[[SRD:Detect Law|Detect Law]]
[[SRD:Detect Magic|Detect Magic]]
[[SRD:Detect Scrying|Detect Scrying]]
[[SRD:Detect Secret Doors|Detect Secret Doors]]
[[SRD:Detect Snares and Pits|Detect Snares and Pits]]
[[SRD:Detect Thoughts|Detect Thoughts]]
[[SRD:Detect Undead|Detect Undead]]
[[SRD:Find Traps|Find Traps]]
[[SRD:Foresight|Foresight]]
[[SRD:Greater Arcane Sight|Greater Arcane Sight]]
[[SRD:Identify|Identify]]
[[SRD:Read Magic|Read Magic]]
[[SRD:See Invisibility|See Invisibility]]
[[SRD:True Seeing|True Seeing]]
'''Communication:''' A communication spell enables the subject to speak or otherwise communicate to creatures and/or objects, and might also enable them to communicate to the subject.
[[SRD:Commune|Commune]]
[[SRD:Comprehend Languages|Comprehend Languages]]'
[[SRD:Contact Other Plane|Contact Other Plane]]
[[SRD:Greater Prying Eyes|Greater Prying Eyes]]
[[SRD:Prying Eyes|Prying Eyes]]
[[SRD:Speak with Animals|Speak with Animals]]
[[SRD:Speak with Plants|Speak with Plants]]
[[SRD:Stone Tell|Stone Tell]]
[[SRD:Telepathic Bond|Telepathic Bond]]
[[SRD:Tongues|Tongues]]
'''Knowledge:''' A knowledge spell grants the recipient information.
[[SRD:Augury|Augury]]
[[SRD:Commune with Nature|Commune with Nature]]
[[SRD:Detect Poison|Detect Poison]]
[[SRD:Discern Location|Discern Location]]'
[[SRD:Divination|Divination]]
[[SRD:Find the Path|Find the Path]]
[[SRD:Guidance|Guidance]]
[[SRD:Know Direction|Know Direction]]
[[SRD:Legend Lore|Legend Lore]]
[[SRD:Locate Creature|Locate Creature]]
[[SRD:Locate Object|Locate Object]]
[[SRD:Moment of Prescience|Moment of Prescience]]
[[SRD:Status|Status]]
[[SRD:True Strike|True Strike]]
[[SRD:Vision|Vision]]
'''Scrying:''' A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. However, the sensor is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment.
Any creature trained in Spellcraft can notice the sensor by making a DC 20 Spellcraft check. The sensor can be dispelled as if it were an active spell. Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is so blocked.
[[SRD:Arcane Eye|Arcane Eye]]
[[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]]
[[SRD:Greater Scrying|Greater Scrying]]
[[SRD:Scrying|Scrying]]
==ENCHANTMENT==
Enchantment spells affect the minds of others, influencing or controlling their behavior.
All enchantments are mind-affecting spells. Enchantment spells grant you influence over a subject creature.
'''Charm:''' A charm spell changes how the subject views you, typically making it see you as a good friend.
[[SRD:Charm Animal|Charm Animal]]
[[SRD:Charm Monster|Charm Monster]]
[[SRD:Charm Person|Charm Person]]
[[SRD:Enthrall|Enthrall]]
[[SRD:Mass Charm Monster|Mass Charm Monster]]
[[SRD:Symbol of Persuasion|Symbol of Persuasion]]
'''Compulsion:''' A compulsion spell forces the subject to act in some manner or changes the way her mind works. Some compulsion spells determine the subject’s actions or the effects on the subject, some compulsion spells allow you to determine the subject’s actions when you cast the spell, and others give you ongoing control over the subject.
[[SRD:Animal Messenger|Animal Messenger]]
[[SRD:Antipathy|Antipathy (+)]]
[[SRD:Command|Command]]
[[SRD:Confusion|Confusion]]
[[SRD:Demand|Demand]]
[[SRD:Dominate Animal|Dominate Animal]]
[[SRD:Dominate Monster|Dominate Monster]]
[[SRD:Dominate Person|Dominate Person]]
[[SRD:Geas/Quest|Geas/Quest]]
[[SRD:Greater Command|Greater Command]]
[[SRD:Hypnotism|Hypnotism]]
[[SRD:Insanity|Insanity]]
[[SRD:Irresistible Dance|Irresistible Dance]]
[[SRD:Lesser Confusion|Lesser Confusion]]
[[SRD:Lesser Geas|Lesser Geas]]
[[SRD:Mass Suggestion|Mass Suggestion]]
[[SRD:Modify Memory|Modify Memory]]
[[SRD:Song of Discord|Song of Discord]]
[[SRD:Suggestion|Suggestion]]
[[SRD:Symbol of Insanity|Symbol of Insanity]]
[[SRD:Sympathy|Sympathy (+) ]]
'''Emotion:''' An emotion spell influences the subject's emotions.
[[SRD:Aid|Aid]]
[[SRD:Antipathy|Antipathy (+)]]
[[SRD:Bane|Bane]]
[[SRD:Bless|Bless]]
[[SRD:Calm Animals|Calm Animals]]
[[SRD:Calm Emotions|Calm Emotions]]
[[SRD:Crushing Despair|Crushing Despair]]
[[SRD:Good Hope|Good Hope]]
[[SRD:Greater Heroism|Greater Heroism]]
[[SRD:Heroism|Heroism]]
[[SRD:Hideous Laughter|Hideous Laughter]]
[[SRD:Prayer|Prayer]]
[[SRD:Rage|Rage]]
[[SRD:Sympathy|Sympathy (+) ]]
'''Inhibition:''' An inhibition spell impedes the functioning of the target's mind, typically preventing the target from acting.
[[SRD:Animal Trance|Animal Trance]]
[[SRD:Binding|Binding]]
[[SRD:Daze|Daze]]
[[SRD:Daze Monster|Daze Monster]]
[[SRD:Deep Slumber|Deep Slumber]]
[[SRD:Feeblemind|Feeblemind]]
[[SRD:Hold Animal|Hold Animal]]
[[SRD:Hold Monster|Hold Monster]]
[[SRD:Hold Person|Hold Person]]
[[SRD:Lullaby|Lullaby]]
[[SRD:Mass Hold Monster|Mass Hold Monster ]]
[[SRD:Mass Hold Person|Mass Hold Person]]
[[SRD:Mind Fog|Mind Fog]]
[[SRD:Power Word Blind|Power Word Blind]]
[[SRD:Power Word Kill|Power Word Kill]]
[[SRD:Power Word Stun|Power Word Stun]]
[[SRD:Sleep|Sleep]]
[[SRD:Symbol of Sleep|Symbol of Sleep]]
[[SRD:Symbol of Stunning|Symbol of Stunning]]
[[SRD:Touch of Idiocy|Touch of Idiocy ]]
[[SRD:Zone of Truth|Zone of Truth]]
==EVOCATION==
Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.
'''Control:''' A control spell manipulates forces and moves creatures and objects.
[[SRD:Blade Barrier|Blade Barrier]]
[[SRD:Clenched Fist|Clenched Fist]]
[[SRD:Crushing Hand|Crushing Hand]]
[[SRD:Earthquake|Earthquake]]
[[SRD:Floating Disk|Floating Disk]]
[[SRD:Forcecage|Forcecage]]
[[SRD:Forceful Hand|Forceful Hand]]
[[SRD:Grasping Hand|Grasping Hand]]
[[SRD:Gust of Wind|Gust of Wind]]
[[SRD:Interposing Hand|Interposing Hand]]
[[SRD:Mage's Sword|Mage's Sword]]
[[SRD:Magic Missile|Magic Missile]]
[[SRD:Resilient Sphere|Resilient Sphere]]
[[SRD:Spiritual Weapon|Spiritual Weapon]]
[[SRD:Telekinetic Sphere|Telekinetic Sphere]]
[[SRD:Tiny Hut|Tiny Hut]]
[[SRD:Wall of Force|Wall of Force]]
[[SRD:Whirlwind|Whirlwind]]
[[SRD:Wind Wall |Wind Wall ]]
'''Energy:''' An energy spell creates or manipulates energy, such as fire or electricity.
[[SRD:Burning Hands|Burning Hands]]
[[SRD:Call Lightning Storm|Call Lightning Storm]]
[[SRD:Call Lightning|Call Lightning]]
[[SRD:Chain Lightning|Chain Lightning]]
[[SRD:Cone of Cold|Cone of Cold]]
[[SRD:Delayed Blast Fireball|Delayed Blast Fireball]]
[[SRD:Fire Shield|Fire Shield]]
[[SRD:Fire Storm|Fire Storm]]
[[SRD:Fireball|Fireball]]
[[SRD:Flame Blade|Flame Blade]]
[[SRD:Flame Strike|Flame Strike (+)]]
[[SRD:Flaming Sphere|Flaming Sphere]]
[[SRD:Freezing Sphere|Freezing Sphere]]
[[SRD:Greater Shout|Greater Shout]]
[[SRD:Ice Storm|Ice Storm]]
[[SRD:Lightning Bolt|Lightning Bolt]]
[[SRD:Meteor Swarm|Meteor Swarm]]
[[SRD:Polar Ray|Polar Ray]]
[[SRD:Produce Flame|Produce Flame]]
[[SRD:Ray of Frost|Ray of Frost]]
[[SRD:Scorching Ray|Scorching Ray]]
[[SRD:Shatter|Shatter]]
[[SRD:Shocking Grasp|Shocking Grasp]]
[[SRD:Shout|Shout]]
[[SRD:Sound Burst|Sound Burst]]
[[SRD:Sympathetic Vibration|Sympathetic Vibration]]
[[SRD:Wall of Fire|Wall of Fire]]
[[SRD:Wall of Ice|Wall of Ice ]]
'''Illumination:''' An illumination spell creates, negates, or manipulates light.
[[SRD:Continual Flame|Continual Flame]]
[[SRD:Dancing Lights|Dancing Lights]]
[[SRD:Darkness|Darkness]]
[[SRD:Daylight|Daylight]]
[[SRD:Deeper Darkness|Deeper Darkness]]
[[SRD:Faerie Fire|Faerie Fire]]
[[SRD:Flare|Flare]]
[[SRD:Helping Hand|Helping Hand]]
[[SRD:Invisibility Purge|Invisibility Purge]]
[[SRD:Light|Light]]
[[SRD:Prismatic Spray|Prismatic Spray]]
[[SRD:Searing Light|Searing Light]]
[[SRD:Sunbeam|Sunbeam]]
[[SRD:Sunburst |Sunburst ]]
'''Invocation:''' An invocation spell channels divine or other power.
[[SRD:Blasphemy|Blasphemy]]
[[SRD:Chaos Hammer|Chaos Hammer]]
[[SRD:Consecrate|Consecrate]]
[[SRD:Contingency|Contingency]]
[[SRD:Desecrate|Desecrate]]
[[SRD:Dictum|Dictum]]
[[SRD:Divine Favor|Divine Favor]]
[[SRD:Divine Power|Divine Power]]
[[SRD:Flame Strike|Flame Strike (+)]]
[[SRD:Hallow|Hallow]]
[[SRD:Holy Smite|Holy Smite]]
[[SRD:Holy Sword|Holy Sword]]
[[SRD:Holy Word|Holy Word]]
[[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]
[[SRD:Implosion|Implosion]]
[[SRD:Miracle|Miracle]]
[[SRD:Order's Wrath|Order's Wrath]]
[[SRD:Sending|Sending]]
[[SRD:Unhallow|Unhallow]]
[[SRD:Unholy Blight|Unholy Blight]]
[[SRD:Word of Chaos|Word of Chaos ]]
==ILLUSION==
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.
Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.
A figment’s AC is equal to 10 + its size modifier.
'''Figment:''' A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the image produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like.
Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.
A figment’s AC is equal to 10 + its size modifier.
[[SRD:Ghost Sound|Ghost Sound]]
[[SRD:Illusory Wall|Illusory Wall]]
[[SRD:Major Image|Major Image]]
[[SRD:Minor Image|Minor Image]]
[[SRD:Mirror Image|Mirror Image]]
[[SRD:Mislead|Mislead]]
[[SRD:Permanent Image|Permanent Image]]
[[SRD:Persistent Image|Persistent Image]]
[[SRD:Programmed Image|Programmed Image]]
[[SRD:Silent Image|Silent Image]]
[[SRD:Ventriloquism|Ventriloquism]]
'''Glamer:''' A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
[[SRD:Blur|Blur]]
[[SRD:Disguise Self|Disguise Self]]
[[SRD:Displacement|Displacement]]
[[SRD:False Vision|False Vision]]
[[SRD:Greater Invisibility|Greater Invisibility]]
[[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]
[[SRD:Invisibility|Invisibility]]
[[SRD:Invisibility Sphere|Invisibility Sphere]]
[[SRD:Magic Aura|Magic Aura]]
[[SRD:Magic Mouth|Magic Mouth]]
[[SRD:Mass Invisibility|Mass Invisibility]]
[[SRD:Mirage Arcana|Mirage Arcana]]
[[SRD:Misdirection|Misdirection]]
[[SRD:Mislead|Mislead]]
[[SRD:Phantom Trap|Phantom Trap]]
[[SRD:Screen|Screen]]
[[SRD:Seeming|Seeming]]
[[SRD:Silence|Silence]]
[[SRD:Veil|Veil]]
[[SRD:Zone of Silence|Zone of Silence]]
'''Pattern:''' Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.
[[SRD:Color Spray|Color Spray]]
[[SRD:Hypnotic Pattern|Hypnotic Pattern]]
[[SRD:Rainbow Pattern|Rainbow Pattern]]
[[SRD:Scintillating Pattern|Scintillating Pattern]]
'''Phantasm:''' A phantasm spell creates a mental image that usually only the caster and the subject (or subjects) of the spell can perceive. This impression is totally in the minds of the subjects. It is a personalized mental impression. (It’s all in their heads and not a fake picture or something that they actually see.) Third parties viewing or studying the scene don’t notice the phantasm. All phantasms are mind-affecting spells.
[[SRD:Dream|Dream]]
[[SRD:Illusory Script|Illusory Script]]
[[SRD:Nightmare|Nightmare]]
[[SRD:Phantasmal Killer|Phantasmal Killer]]
[[SRD:Weird|Weird]]
'''Shadow:''' A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
[[SRD:Greater Shadow Conjuration|Greater Shadow Conjuration]]
[[SRD:Greater Shadow Evocation|Greater Shadow Evocation]]
[[SRD:Project Image|Project Image]]
[[SRD:Shades|Shades]]
[[SRD:Shadow Conjuration|Shadow Conjuration]]
[[SRD:Shadow Evocation|Shadow Evocation]]
[[SRD:Shadow Walk|Shadow Walk]]
[[SRD:Simulacrum|Simulacrum]]
==NECROMANCY==
Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
'''Impairment:''' An impairment spell creates a physical disability.
[[SRD:Blindness/Deafness|Blindness/Deafness]]
[[SRD:Chill Touch|Chill Touch]]
[[SRD:Contagion|Contagion]]
[[SRD:Gentle Repose|Gentle Repose]]
[[SRD:Ghoul Touch|Ghoul Touch]]
[[SRD:Poison|Poison]]
[[SRD:Ray of Enfeeblement|Ray of Enfeeblement]]
[[SRD:Ray of Exhaustion|Ray of Exhaustion]]
[[SRD:Symbol of Pain|Symbol of Pain]]
[[SRD:Symbol of Weakness|Symbol of Weakness]]
[[SRD:Touch of Fatigue|Touch of Fatigue]]
[[SRD:Waves of Exhaustion|Waves of Exhaustion]]
[[SRD:Waves of Fatigue|Waves of Fatigue]]
'''Life Force:''' A life force spell manipulates life energy.
[[SRD:Blight|Blight]]
[[SRD:Circle of Death|Circle of Death]]
[[SRD:Death Knell|Death Knell]]
[[SRD:Deathwatch|Deathwatch]]
[[SRD:Destruction|Destruction]]
[[SRD:False Life|False Life]]
[[SRD:Finger of Death|Finger of Death]]
[[SRD:Horrid Wilting|Horrid Wilting]]
[[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]
[[SRD:Inflict Light Wounds|Inflict Light Wounds]]
[[SRD:Inflict Minor Wounds|Inflict Minor Wounds]]
[[SRD:Inflict Moderate Wounds|Inflict Moderate Wounds]]
[[SRD:Inflict Serious Wounds|Inflict Serious Wounds]]
[[SRD:Mass Inflict Critical Wounds |Mass Inflict Critical Wounds ]]
[[SRD:Mass Inflict Light Wounds |Mass Inflict Light Wounds ]]
[[SRD:Mass Inflict Moderate Wounds |Mass Inflict Moderate Wounds ]]
[[SRD:Mass Inflict Serious Wounds |Mass Inflict Serious Wounds ]]
[[SRD:Slay Living|Slay Living]]
[[SRD:Spectral Hand|Spectral Hand]]
[[SRD:Symbol of Death|Symbol of Death]]
[[SRD:Undeath to Death|Undeath to Death (+)]]
[[SRD:Vampiric Touch|Vampiric Touch]]
[[SRD:Wail of the Banshee|Wail of the Banshee]]
'''Spirit:''' A spirit spell manipulates the target's soul or confidence.
[[SRD:Astral Projection|Astral Projection]]
[[SRD:Bestow Curse|Bestow Curse]]
[[SRD:Cause Fear|Cause Fear]]
[[SRD:Clone|Clone]]
[[SRD:Curse Water|Curse Water]]
[[SRD:Death Ward|Death Ward]]
[[SRD:Doom|Doom]]
[[SRD:Energy Drain|Energy Drain]]
[[SRD:Enervation|Enervation]]
[[SRD:Eyebite|Eyebite]]
[[SRD:Fear|Fear]]
[[SRD:Harm|Harm]]
[[SRD:Magic Jar|Magic Jar]]
[[SRD:Mark of Justice|Mark of Justice]]
[[SRD:Scare|Scare]]
[[SRD:Soul Bind|Soul Bind]]
[[SRD:Speak with Dead|Speak with Dead]]
[[SRD:Symbol of Fear|Symbol of Fear]]
'''Undeath:''' An undeath spell creates or manipulates undead.
[[SRD:Animate Dead|Animate Dead]]
[[SRD:Command Undead|Command Undead]]
[[SRD:Control Undead|Control Undead]]
[[SRD:Create Greater Undead|Create Greater Undead]]
[[SRD:Create Undead|Create Undead]]
[[SRD:Disrupt Undead|Disrupt Undead]]
[[SRD:Halt Undead|Halt Undead]]
[[SRD:Undeath to Death|Undeath to Death (+)]]
==TRANSMUTATION==
Transmutation spells change the properties of some creature, thing, or condition.
'''Alteration:''' An alteration spell changes the physical state of matter, or changes a creature into matter.
[[SRD:Disintegrate|Disintegrate]]
[[SRD:Erase|Erase]]
[[SRD:Fabricate|Fabricate]]
[[SRD:Flesh to Stone|Flesh to Stone]]
[[SRD:Make Whole|Make Whole]]
[[SRD:Mending|Mending]]
[[SRD:Move Earth|Move Earth]]
[[SRD:Passwall|Passwall]]
[[SRD:Polymorph Any Object|Polymorph Any Object (++)]]
[[SRD:Purify Food and Drink|Purify Food and Drink]]
[[SRD:Rusting Grasp|Rusting Grasp]]
[[SRD:Secret Page|Secret Page]]
[[SRD:Shrink Item|Shrink Item]]
[[SRD:Snare|Snare]]
[[SRD:Soften Earth and Stone|Soften Earth and Stone]]
[[SRD:Spike Stones|Spike Stones]]
[[SRD:Stone Shape|Stone Shape]]
[[SRD:Stone to Flesh|Stone to Flesh (+)]]
[[SRD:Transmute Mud to Rock|Transmute Mud to Rock]]
[[SRD:Transmute Rock to Mud|Transmute Rock to Mud]]
'''Augment:''' An augment spell enhances the existing physical or mental abilities of an object or creature.
[[SRD:Bear's Endurance|Bear's Endurance]]
[[SRD:Bull's Strength|Bull's Strength]]
[[SRD:Cat's Grace|Cat's Grace]]
[[SRD:Eagle's Splendor|Eagle's Splendor]]
[[SRD:Expeditious Retreat|Expeditious Retreat]]
[[SRD:Fox's Cunning|Fox's Cunning]]
[[SRD:Glibness|Glibness]]
[[SRD:Greater Magic Fang|Greater Magic Fang]]
[[SRD:Greater Magic Weapon|Greater Magic Weapon]]
[[SRD:Jump|Jump]]
[[SRD:Keen Edge|Keen Edge]]
[[SRD:Longstrider|Longstrider]]
[[SRD:Magic Fang|Magic Fang]]
[[SRD:Magic Stone|Magic Stone]]
[[SRD:Magic Vestment|Magic Vestment]]
[[SRD:Magic Weapon|Magic Weapon]]
[[SRD:Mass Bear's Endurance |Mass Bear's Endurance ]]
[[SRD:Mass Bull's Strength |Mass Bull's Strength ]]
[[SRD:Mass Cat's Grace |Mass Cat's Grace ]]
[[SRD:Mass Eagle's Splendor |Mass Eagle's Splendor ]]
[[SRD:Mass Fox's Cunning |Mass Fox's Cunning ]]
[[SRD:Mass Owl's Wisdom |Mass Owl's Wisdom ]]
[[SRD:Mnemonic Enhancer|Mnemonic Enhancer]]
[[SRD:Owl's Wisdom|Owl's Wisdom]]
[[SRD:Transformation|Transformation]]
[[SRD:Virtue|Virtue]]
'''Imbuement:''' An imbuement spell infuses an object or creature with magic, granting it new abilities or even the semblance of life.
[[SRD:Air Walk|Air Walk]]
[[SRD:Align Weapon|Align Weapon]]
[[SRD:Animate Objects|Animate Objects]]
[[SRD:Animate Rope|Animate Rope]]
[[SRD:Awaken|Awaken]]
[[SRD:Bless Water|Bless Water]]
[[SRD:Bless Weapon|Bless Weapon]]
[[SRD:Corrupt Weapon|Corrupt Weapon]]
[[SRD:Darkvision|Darkvision]]
'[[SRD:Disrupting Weapon|Disrupting Weapon]]
[[SRD:Feather Fall|Feather Fall]]
[[SRD:Flame Arrow|Flame Arrow]]
[[SRD:Fly|Fly]]
[[SRD:Levitate|Levitate]]
[[SRD:Mage's Lucubration|Mage's Lucubration]]
[[SRD:Overland Flight|Overland Flight]]
[[SRD:Pass without Trace|Pass without Trace]]
[[SRD:Rope Trick|Rope Trick]]
[[SRD:Spider Climb|Spider Climb]]
[[SRD:Water Breathing|Water Breathing]]
[[SRD:Water Walk|Water Walk]]
'''Manipulation:''' A manipulation spell manipulates dimensions, forces, or energy
[[SRD:Chill Metal|Chill Metal]]
[[SRD:Control Water|Control Water]]
[[SRD:Control Weather|Control Weather]]
[[SRD:Control Winds|Control Winds]]
[[SRD:Haste|Haste]]
[[SRD:Heat Metal|Heat Metal]]
[[SRD:Knock|Knock]]
[[SRD:Mage Hand|Mage Hand]]
[[SRD:Message|Message]]
[[SRD:Open/Close|Open/Close]]
[[SRD:Pyrotechnics|Pyrotechnics]]
[[SRD:Quench|Quench]]
[[SRD:Reverse Gravity|Reverse Gravity]]
[[SRD:Sculpt Sound|Sculpt Sound]]
[[SRD:Slow|Slow]]
[[SRD:Telekinesis|Telekinesis]]
[[SRD:Temporal Stasis|Temporal Stasis]]
[[SRD:Time Stop|Time Stop]]
'''Polymorph:''' A polymorph spell changes a creature's body into a new form, or changes matter into a creature.
[[SRD:Alter Self|Alter Self]]
[[SRD:Animal Growth|Animal Growth]]
[[SRD:Animal Shapes|Animal Shapes]]
[[SRD:Baleful Polymorph|Baleful Polymorph]]
[[SRD:Blink|Blink]]
[[SRD:Enlarge Person|Enlarge Person]]
[[SRD:Ethereal Jaunt|Ethereal Jaunt]]
[[SRD:Etherealness|Etherealness]]
[[SRD:Gaseous Form|Gaseous Form]]
[[SRD:Giant Vermin|Giant Vermin]]
[[SRD:Iron Body|Iron Body]]
[[SRD:Mass Enlarge Person |Mass Enlarge Person ]]
[[SRD:Mass Reduce Person |Mass Reduce Person ]]
[[SRD:Meld into Stone|Meld into Stone]]
[[SRD:Polymorph|Polymorph]]
[[SRD:Polymorph Any Object|Polymorph Any Object (++)]]
[[SRD:Reduce Animal|Reduce Animal]]
[[SRD:Reduce Person|Reduce Person]]
[[SRD:Reincarnate|Reincarnate]]
[[SRD:Righteous Might|Righteous Might]]
[[SRD:Shapechange|Shapechange]]
[[SRD:Statue|Statue]]
[[SRD:Stone to Flesh|Stone to Flesh (+)]]
[[SRD:Wind Walk|Wind Walk]]
'''Vegetation:''' A vegetation spell physically changes or manipulates plant matter
[[SRD:Animate Plants|Animate Plants]]
[[SRD:Barkskin|Barkskin]]
[[SRD:Changestaff|Changestaff]]
[[SRD:Command Plants|Command Plants]]
[[SRD:Control Plants|Control Plants]]
[[SRD:Diminish Plants|Diminish Plants]]
[[SRD:Entangle|Entangle]]
[[SRD:Goodberry|Goodberry]]
[[SRD:Ironwood|Ironwood]]
[[SRD:Liveoak|Liveoak]]
[[SRD:Plant Growth|Plant Growth]]
[[SRD:Polymorph Any Object|Polymorph Any Object (++)]]
[[SRD:Repel Wood|Repel Wood]]
[[SRD:Shillelagh|Shillelagh]]
[[SRD:Spellstaff|Spellstaff]]
[[SRD:Spike Growth|Spike Growth]]
[[SRD:Transmute Metal to Wood|Transmute Metal to Wood]]
[[SRD:Tree Shape|Tree Shape]]
[[SRD:Warp Wood|Warp Wood]]
[[SRD:Wood Shape|Wood Shape]]
==UNIVERSAL==
[[SRD:Arcane Mark|Arcane Mark]]
[[SRD:Limited Wish|Limited Wish]]
[[SRD:Permanency|Permanency]]
[[SRD:Prestidigitation|Prestidigitation]]
[[SRD:Wish|Wish]]
----
{{3.5e Others Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Other]]
{{Navboxes}}
{{Author
|author_name=Ideasmith
|date_created=12/2/2018
|status=Raw Material
}}
{{#set:Summary=More subschools, because why not.}}
== More Subschools ==
I was looking at the list of subschools at shadowend.pbworks.com/w/page/7570077/Magic, and found myself assigning core spells to the subschools therein. I ended up changing some of them around, and posted them at www.giantitp.com/forums/showthread.php?291683-Subschools and got feedback (especially from Vadskye). I am now posting them here on the off chance that someone might find them useful.
Notes:
The only core subschool which is changed herein is compulsion; the schools are not changed at all. (At least as far as PH core spells are concerned.) The unchanged subschools are included for convenience.
I'm putting every spell from the PH in a subschool. Universal counts as it's own subschool. Expanding this to spells from other sources has not been done, but would be needed to use these in house rules.
Some spells are in multiple subschools in the same school. This is indicated using (+) if in two subschools or (++) if three subschools.
SOME IDEAS FOR USING THESE SUBSCHOOLS
1. One might use them to determine the school of a new spell. Determine which subschool it fits; see which school that subschool is in.
2. If one wants to make the schools more consistent, these subschools could help determine which spells to move to other schools by treating the core spells as new spells in suggestion one. This might be combined with removing one or more subschools (Manipulation is a strong candidate for such removal)
3. If one is willing to go to a lot of work, one could make these formally part of one's house rules. This requires assigning subschools to non-core spells, adapting the subschools to any homebrew changes to schools and/or spells, and coming up with rules that interact with these subschools.
==ABJURATION==
Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.
If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations. The DC to find such spells with the Search skill drops by 4.
If an abjuration creates a barrier that keeps certain types of creatures at bay, that barrier cannot be used to push away those creatures. If you force the barrier against such a creature, you feel a discernible pressure against the barrier. If you continue to apply pressure, you end the spell.
'''Bulwark:''' A bulwark spell sorts targets out by alignment or plane of origin, or prevents such sorting.
[[SRD:Atonement|Atonement]]
[[SRD:Banishment|Banishment]]
[[SRD:Cloak of Chaos|Cloak of Chaos]]
[[SRD:Dismissal|Dismissal]]
[[SRD:Dispel Chaos|Dispel Chaos]]
[[SRD:Dispel Evil|Dispel Evil]]
[[SRD:Dispel Good|Dispel Good]]
[[SRD:Dispel Law|Dispel Law]]
[[SRD:Forbiddance|Forbiddance]]
[[SRD:Holy Aura|Holy Aura]]
[[SRD:Magic Circle against Chaos|Magic Circle against Chaos]]
[[SRD:Magic Circle against Evil|Magic Circle against Evil]]
[[SRD:Magic Circle against Good|Magic Circle against Good]]
[[SRD:Magic Circle against Law|Magic Circle against Law]]
[[SRD:Protection from Chaos|Protection from Chaos]]
[[SRD:Protection from Evil|Protection from Evil]]
[[SRD:Protection from Good|Protection from Good]]
[[SRD:Protection from Law|Protection from Law]]
[[SRD:Shield of Law|Shield of Law]]
[[SRD:Undetectable Alignment|Undetectable Alignment (+)]]
[[SRD:Unholy Aura|Unholy Aura ]]
'''Negation:''' A negating spell negates magical effects.
[[SRD:Antimagic Field|Antimagic Field]]
[[SRD:Break Enchantment|Break Enchantment]]
[[SRD:Dimensional Anchor|Dimensional Anchor]]
[[SRD:Dimensional Lock|Dimensional Lock]]
[[SRD:Dispel Magic|Dispel Magic]]
[[SRD:Globe of Invulnerability|Globe of Invulnerability]]
[[SRD:Greater Dispel Magic|Greater Dispel Magic]]
[[SRD:Greater Spell Immunity|Greater Spell Immunity]]
[[SRD:Lesser Globe of Invulnerability|Lesser Globe of Invulnerability]]
[[SRD:Mage's Disjunction|Mage's Disjunction]]
[[SRD:Mind Blank|Mind Blank]]
[[SRD:Nondetection|Nondetection]]
[[SRD:Obscure Object|Obscure Object]]
[[SRD:Protection from Spells|Protection from Spells]]
[[SRD:Remove Curse|Remove Curse]]
[[SRD:Remove Fear|Remove Fear]]
[[SRD:Spell Immunity|Spell Immunity]]
[[SRD:Spell Resistance|Spell Resistance]]
[[SRD:Spell Turning|Spell Turning]]
[[SRD:Undetectable Alignment|Undetectable Alignment (+)]]
'''Protection:''' A protection spell protects creatures from harm.
[[SRD:Antilife Shell|Antilife Shell]]
[[SRD:Antiplant Shell|Antiplant Shell]]
[[SRD:Endure Elements|Endure Elements]]
[[SRD:Entropic Shield|Entropic Shield]]
[[SRD:Freedom of Movement|Freedom of Movement]]
[[SRD:Freedom|Freedom]]
[[SRD:Hide from Animals|Hide from Animals]]
[[SRD:Hide from Undead|Hide from Undead]]
[[SRD:Imprisonment|Imprisonment]]
[[SRD:Protection from Arrows|Protection from Arrows]]
[[SRD:Protection from Energy|Protection from Energy]]
[[SRD:Repel Metal or Stone|Repel Metal or Stone]]
[[SRD:Repel Vermin|Repel Vermin]]
[[SRD:Repulsion|Repulsion]]
[[SRD:Resist Energy|Resist Energy]]
[[SRD:Resistance|Resistance]]
[[SRD:Sanctuary|Sanctuary]]
[[SRD:Sequester|Sequester]]
[[SRD:Shield of Faith|Shield of Faith]]
[[SRD:Shield Other|Shield Other]]
[[SRD:Shield|Shield]]
[[SRD:Stoneskin|Stoneskin]]
'''Warding:''' A warding spell protects locations or objects from harm.
[[SRD:Alarm|Alarm]]
[[SRD:Arcane Lock|Arcane Lock]]
[[SRD:Explosive Runes|Explosive Runes]]
[[SRD:Fire Trap|Fire Trap]]
[[SRD:Glyph of Warding|Glyph of Warding]]
[[SRD:Greater Glyph of Warding|Greater Glyph of Warding]]
[[SRD:Guards and Wards|Guards and Wards]]
[[SRD:Hold Portal|Hold Portal]]
[[SRD:Mage's Private Sanctum|Mage's Private Sanctum]]
[[SRD:Prismatic Sphere|Prismatic Sphere]]
[[SRD:Prismatic Wall|Prismatic Wall]]
==CONJURATION==
Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.
A creature or object brought into being or transported to your location by a conjuration spell cannot appear inside another creature or object, nor can it appear floating in an empty space. It must arrive in an open location on a surface capable of supporting it.
The creature or object must appear within the spell’s range, but it does not have to remain within the range.
'''Calling:''':A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
[[SRD:Gate|Gate]]
[[SRD:Greater Planar Ally|Greater Planar Ally]]
[[SRD:Greater Planar Binding|Greater Planar Binding]]
[[SRD:Lesser Planar Ally|Lesser Planar Ally]]
[[SRD:Lesser Planar Binding|Lesser Planar Binding]]
[[SRD:Planar Ally|Planar Ally]]
[[SRD:Planar Binding|Planar Binding]]
'''Creation:''' A creation spell manipulates matter to create an object or creature in the place the spellcaster designates (subject to the limits noted above). If the spell has a duration other than instantaneous, magic holds the creation together, and when the spell ends, the conjured creature or object vanishes without a trace. If the spell has an instantaneous duration, the created object or creature is merely assembled through magic. It lasts indefinitely and does not depend on magic for its existence.
[[SRD:Acid Arrow|Acid Arrow]]
[[SRD:Acid Fog|Acid Fog]]
[[SRD:Acid Splash|Acid Splash]]
[[SRD:Black Tentacles|Black Tentacles]]
[[SRD:Cloudkill|Cloudkill]]
[[SRD:Create Food and Water|Create Food and Water]]
[[SRD:Create Water|Create Water]]
[[SRD:Fire Seeds|Fire Seeds]]
[[SRD:Fog Cloud|Fog Cloud]]
[[SRD:Gate|Gate]]
[[SRD:Glitterdust|Glitterdust]]
[[SRD:Grease|Grease]]
[[SRD:Heroes%27_Feast|Heroe's Feast]]
[[SRD:Incendiary Cloud|Incendiary Cloud]]
[[SRD:Mage Armor|Mage Armor]]
[[SRD:Mage's Faithful Hound|Mage's Faithful Hound]]
[[SRD:Mage's Magnificent Mansion|Mage's Magnificent Mansion]]
[[SRD:Major Creation|Major Creation]]
[[SRD:Minor Creation|Minor Creation]]
[[SRD:Obscuring Mist|Obscuring Mist]]
[[SRD:Phantom Steed|Phantom Steed]]
[[SRD:Phase Door|Phase Door]]
[[SRD:Secure Shelter|Secure Shelter]]
[[SRD:Sepia Snake Sigil|Sepia Snake Sigil]]
[[SRD:Shambler|Shambler]]
[[SRD:Sleet Storm|Sleet Storm]]
[[SRD:Solid Fog|Solid Fog]]
[[SRD:Stinking Cloud|Stinking Cloud]]
[[SRD:Unseen Servant|Unseen Servant]]
[[SRD:Wall of Iron|Wall of Iron]]
[[SRD:Wall of Stone|Wall of Stone]]
[[SRD:Wall of Thorns|Wall of Thorns]]
[[SRD:Web|Web]]
'''Healing:''' Certain divine conjurations heal creatures or even bring them back to life.
[[SRD:Cure Critical Wounds|Cure Critical Wounds]]
[[SRD:Cure Light Wounds|Cure Light Wounds]]
[[SRD:Cure Minor Wounds|Cure Minor Wounds]]
[[SRD:Cure Moderate Wounds|Cure Moderate Wounds]]
[[SRD:Cure Serious Wounds|Cure Serious Wounds]]
[[SRD:Delay Poison|Delay Poison]]
[[SRD:Greater Restoration |Greater Restoration ]]
[[SRD:Heal|Heal]]
[[SRD:Heal Mount|Heal Mount]]
[[SRD:Lesser Restoration |Lesser Restoration ]]
[[SRD:Mass Cure Critical Wounds |Mass Cure Critical Wounds ]]
'[[SRD:Mass Cure Light Wounds |Mass Cure Light Wounds ]]
[[SRD:Mass Cure Moderate Wounds |Mass Cure Moderate Wounds ]]
[[SRD:Mass Cure Serious Wounds |Mass Cure Serious Wounds ]]
[[SRD:Mass Heal |Heal ]]
'[[SRD:Neutralize Poison|Neutralize Poison]]
[[SRD:Raise Dead|Raise Dead]]
[[SRD:Regenerate|Regenerate]]
[[SRD:Remove Blindness/Deafness|Remove Blindness/Deafness]]
[[SRD:Remove Disease|Remove Disease]]
[[SRD:Remove Paralysis|Remove Paralysis]]
[[SRD:Restoration|Restoration]]
[[SRD:Resurrection|Resurrection]]
[[SRD:True Resurrection|True Resurrection]]
'''Summoning:''' A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
[[SRD:Creeping Doom|Creeping Doom]]
[[SRD:Elemental Swarm|Elemental Swarm]]
[[SRD:Insect Plague|Insect Plague]]
[[SRD:Instant Summons|Instant Summons]]
[[SRD:Mount|Mount]]
[[SRD:Secret Chest|Secret Chest]]
[[SRD:Storm of Vengeance|Storm of Vengeance]]
[[SRD:Summon Instrument|Summon Instrument]]
[[SRD:Summon Monster I|Summon Monster I]]
[[SRD:Summon Monster II|Summon Monster II]]
[[SRD:Summon Monster III|Summon Monster III]]
[[SRD:Summon Monster IV|Summon Monster IV]]
[[SRD:Summon Monster IX|Summon Monster IX]]
[[SRD:Summon Monster V|Summon Monster V]]
[[SRD:Summon Monster VI|Summon Monster VI]]
[[SRD:Summon Monster VII|Summon Monster VII]]
[[SRD:Summon Monster VIII|Summon Monster VIII]]
[[SRD:Summon Nature's Ally I|Summon Nature's Ally I]]
[[SRD:Summon Nature's Ally II|Summon Nature's Ally II]]
[[SRD:Summon Nature's Ally III|Summon Nature's Ally III]]
[[SRD:Summon Nature's Ally IV|Summon Nature's Ally IV]]
[[SRD:Summon Nature's Ally IX|Summon Nature's Ally IX]]
[[SRD:Summon Nature's Ally V|Summon Nature's Ally V]]
[[SRD:Summon Nature's Ally VI|Summon Nature's Ally VI]]
[[SRD:Summon Nature's Ally VII|Summon Nature's Ally VII]]
[[SRD:Summon Nature's Ally VIII|Summon Nature's Ally VIII]]
[[SRD:Summon Swarm|Summon Swarm]]
[[SRD:Trap the Soul|Trap the Soul]]
'''Teleportation:''' A teleportation spell transports one or more creatures or objects a great distance. The most powerful of these spells can cross planar boundaries. Unlike summoning spells, the transportation is (unless otherwise noted) one-way and not dispellable.
Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.
'[[SRD:Dimension Door|Dimension Door]]
[[SRD:Greater Teleport|Greater Teleport]]
[[SRD:Maze|Maze]]
[[SRD:Plane Shift|Plane Shift]]
[[SRD:Refuge|Refuge]]
[[SRD:Teleport|Teleport]]
[[SRD:Teleport Object|Teleport Object]]
[[SRD:Teleportation Circle|Teleportation Circle]]
[[SRD:Transport via Plants|Transport via Plants]]
[[SRD:Tree Stride|Tree Stride]]
[[SRD:Word of Recall|Word of Recall]]
==DIVINATION==
Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.
Many divination spells have cone-shaped areas. These move with you and extend in the direction you look. The cone defines the area that you can sweep each round. If you study the same area for multiple rounds, you can often gain additional information, as noted in the descriptive text for the spell.
'''Awareness:''' An awareness spell makes the caster or subject more aware of her surroundings for a while.
[[SRD:Analyze Dweomer|Analyze Dweomer]]
[[SRD:Arcane Sight|Arcane Sight]]
[[SRD:Detect Animals or Plants|Detect Animals or Plants]]
[[SRD:Detect Chaos|Detect Chaos]]
[[SRD:Detect Evil|Detect Evil]]
[[SRD:Detect Good|Detect Good]]
[[SRD:Detect Law|Detect Law]]
[[SRD:Detect Magic|Detect Magic]]
[[SRD:Detect Scrying|Detect Scrying]]
[[SRD:Detect Secret Doors|Detect Secret Doors]]
[[SRD:Detect Snares and Pits|Detect Snares and Pits]]
[[SRD:Detect Thoughts|Detect Thoughts]]
[[SRD:Detect Undead|Detect Undead]]
[[SRD:Find Traps|Find Traps]]
[[SRD:Foresight|Foresight]]
[[SRD:Greater Arcane Sight|Greater Arcane Sight]]
[[SRD:Identify|Identify]]
[[SRD:Read Magic|Read Magic]]
[[SRD:See Invisibility|See Invisibility]]
[[SRD:True Seeing|True Seeing]]
'''Communication:''' A communication spell enables the subject to speak or otherwise communicate to creatures and/or objects, and might also enable them to communicate to the subject.
[[SRD:Commune|Commune]]
[[SRD:Comprehend Languages|Comprehend Languages]]'
[[SRD:Contact Other Plane|Contact Other Plane]]
[[SRD:Greater Prying Eyes|Greater Prying Eyes]]
[[SRD:Prying Eyes|Prying Eyes]]
[[SRD:Speak with Animals|Speak with Animals]]
[[SRD:Speak with Plants|Speak with Plants]]
[[SRD:Stone Tell|Stone Tell]]
[[SRD:Telepathic Bond|Telepathic Bond]]
[[SRD:Tongues|Tongues]]
'''Knowledge:''' A knowledge spell grants the recipient information.
[[SRD:Augury|Augury]]
[[SRD:Commune with Nature|Commune with Nature]]
[[SRD:Detect Poison|Detect Poison]]
[[SRD:Discern Location|Discern Location]]'
[[SRD:Divination|Divination]]
[[SRD:Find the Path|Find the Path]]
[[SRD:Guidance|Guidance]]
[[SRD:Know Direction|Know Direction]]
[[SRD:Legend Lore|Legend Lore]]
[[SRD:Locate Creature|Locate Creature]]
[[SRD:Locate Object|Locate Object]]
[[SRD:Moment of Prescience|Moment of Prescience]]
[[SRD:Status|Status]]
[[SRD:True Strike|True Strike]]
[[SRD:Vision|Vision]]
'''Scrying:''' A scrying spell creates an invisible magical sensor that sends you information. Unless noted otherwise, the sensor has the same powers of sensory acuity that you possess. This level of acuity includes any spells or effects that target you, but not spells or effects that emanate from you. However, the sensor is treated as a separate, independent sensory organ of yours, and thus it functions normally even if you have been blinded, deafened, or otherwise suffered sensory impairment.
Any creature trained in Spellcraft can notice the sensor by making a DC 20 Spellcraft check. The sensor can be dispelled as if it were an active spell. Lead sheeting or magical protection blocks a scrying spell, and you sense that the spell is so blocked.
[[SRD:Arcane Eye|Arcane Eye]]
[[SRD:Clairaudience/Clairvoyance|Clairaudience/Clairvoyance]]
[[SRD:Greater Scrying|Greater Scrying]]
[[SRD:Scrying|Scrying]]
==ENCHANTMENT==
Enchantment spells affect the minds of others, influencing or controlling their behavior.
All enchantments are mind-affecting spells. Enchantment spells grant you influence over a subject creature.
'''Charm:''' A charm spell changes how the subject views you, typically making it see you as a good friend.
[[SRD:Charm Animal|Charm Animal]]
[[SRD:Charm Monster|Charm Monster]]
[[SRD:Charm Person|Charm Person]]
[[SRD:Enthrall|Enthrall]]
[[SRD:Mass Charm Monster|Mass Charm Monster]]
[[SRD:Symbol of Persuasion|Symbol of Persuasion]]
'''Compulsion:''' A compulsion spell forces the subject to act in some manner or changes the way her mind works. Some compulsion spells determine the subject’s actions or the effects on the subject, some compulsion spells allow you to determine the subject’s actions when you cast the spell, and others give you ongoing control over the subject.
[[SRD:Animal Messenger|Animal Messenger]]
[[SRD:Antipathy|Antipathy (+)]]
[[SRD:Command|Command]]
[[SRD:Confusion|Confusion]]
[[SRD:Demand|Demand]]
[[SRD:Dominate Animal|Dominate Animal]]
[[SRD:Dominate Monster|Dominate Monster]]
[[SRD:Dominate Person|Dominate Person]]
[[SRD:Geas/Quest|Geas/Quest]]
[[SRD:Greater Command|Greater Command]]
[[SRD:Hypnotism|Hypnotism]]
[[SRD:Insanity|Insanity]]
[[SRD:Irresistible Dance|Irresistible Dance]]
[[SRD:Lesser Confusion|Lesser Confusion]]
[[SRD:Lesser Geas|Lesser Geas]]
[[SRD:Mass Suggestion|Mass Suggestion]]
[[SRD:Modify Memory|Modify Memory]]
[[SRD:Song of Discord|Song of Discord]]
[[SRD:Suggestion|Suggestion]]
[[SRD:Symbol of Insanity|Symbol of Insanity]]
[[SRD:Sympathy|Sympathy (+) ]]
'''Emotion:''' An emotion spell influences the subject's emotions.
[[SRD:Aid|Aid]]
[[SRD:Antipathy|Antipathy (+)]]
[[SRD:Bane|Bane]]
[[SRD:Bless|Bless]]
[[SRD:Calm Animals|Calm Animals]]
[[SRD:Calm Emotions|Calm Emotions]]
[[SRD:Crushing Despair|Crushing Despair]]
[[SRD:Good Hope|Good Hope]]
[[SRD:Greater Heroism|Greater Heroism]]
[[SRD:Heroism|Heroism]]
[[SRD:Hideous Laughter|Hideous Laughter]]
[[SRD:Prayer|Prayer]]
[[SRD:Rage|Rage]]
[[SRD:Sympathy|Sympathy (+) ]]
'''Inhibition:''' An inhibition spell impedes the functioning of the target's mind, typically preventing the target from acting.
[[SRD:Animal Trance|Animal Trance]]
[[SRD:Binding|Binding]]
[[SRD:Daze|Daze]]
[[SRD:Daze Monster|Daze Monster]]
[[SRD:Deep Slumber|Deep Slumber]]
[[SRD:Feeblemind|Feeblemind]]
[[SRD:Hold Animal|Hold Animal]]
[[SRD:Hold Monster|Hold Monster]]
[[SRD:Hold Person|Hold Person]]
[[SRD:Lullaby|Lullaby]]
[[SRD:Mass Hold Monster|Mass Hold Monster ]]
[[SRD:Mass Hold Person|Mass Hold Person]]
[[SRD:Mind Fog|Mind Fog]]
[[SRD:Power Word Blind|Power Word Blind]]
[[SRD:Power Word Kill|Power Word Kill]]
[[SRD:Power Word Stun|Power Word Stun]]
[[SRD:Sleep|Sleep]]
[[SRD:Symbol of Sleep|Symbol of Sleep]]
[[SRD:Symbol of Stunning|Symbol of Stunning]]
[[SRD:Touch of Idiocy|Touch of Idiocy ]]
[[SRD:Zone of Truth|Zone of Truth]]
==EVOCATION==
Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.
'''Control:''' A control spell manipulates forces and moves creatures and objects.
[[SRD:Blade Barrier|Blade Barrier]]
[[SRD:Clenched Fist|Clenched Fist]]
[[SRD:Crushing Hand|Crushing Hand]]
[[SRD:Earthquake|Earthquake]]
[[SRD:Floating Disk|Floating Disk]]
[[SRD:Forcecage|Forcecage]]
[[SRD:Forceful Hand|Forceful Hand]]
[[SRD:Grasping Hand|Grasping Hand]]
[[SRD:Gust of Wind|Gust of Wind]]
[[SRD:Interposing Hand|Interposing Hand]]
[[SRD:Mage's Sword|Mage's Sword]]
[[SRD:Magic Missile|Magic Missile]]
[[SRD:Resilient Sphere|Resilient Sphere]]
[[SRD:Spiritual Weapon|Spiritual Weapon]]
[[SRD:Telekinetic Sphere|Telekinetic Sphere]]
[[SRD:Tiny Hut|Tiny Hut]]
[[SRD:Wall of Force|Wall of Force]]
[[SRD:Whirlwind|Whirlwind]]
[[SRD:Wind Wall |Wind Wall ]]
'''Energy:''' An energy spell creates or manipulates energy, such as fire or electricity.
[[SRD:Burning Hands|Burning Hands]]
[[SRD:Call Lightning Storm|Call Lightning Storm]]
[[SRD:Call Lightning|Call Lightning]]
[[SRD:Chain Lightning|Chain Lightning]]
[[SRD:Cone of Cold|Cone of Cold]]
[[SRD:Delayed Blast Fireball|Delayed Blast Fireball]]
[[SRD:Fire Shield|Fire Shield]]
[[SRD:Fire Storm|Fire Storm]]
[[SRD:Fireball|Fireball]]
[[SRD:Flame Blade|Flame Blade]]
[[SRD:Flame Strike|Flame Strike (+)]]
[[SRD:Flaming Sphere|Flaming Sphere]]
[[SRD:Freezing Sphere|Freezing Sphere]]
[[SRD:Greater Shout|Greater Shout]]
[[SRD:Ice Storm|Ice Storm]]
[[SRD:Lightning Bolt|Lightning Bolt]]
[[SRD:Meteor Swarm|Meteor Swarm]]
[[SRD:Polar Ray|Polar Ray]]
[[SRD:Produce Flame|Produce Flame]]
[[SRD:Ray of Frost|Ray of Frost]]
[[SRD:Scorching Ray|Scorching Ray]]
[[SRD:Shatter|Shatter]]
[[SRD:Shocking Grasp|Shocking Grasp]]
[[SRD:Shout|Shout]]
[[SRD:Sound Burst|Sound Burst]]
[[SRD:Sympathetic Vibration|Sympathetic Vibration]]
[[SRD:Wall of Fire|Wall of Fire]]
[[SRD:Wall of Ice|Wall of Ice ]]
'''Illumination:''' An illumination spell creates, negates, or manipulates light.
[[SRD:Continual Flame|Continual Flame]]
[[SRD:Dancing Lights|Dancing Lights]]
[[SRD:Darkness|Darkness]]
[[SRD:Daylight|Daylight]]
[[SRD:Deeper Darkness|Deeper Darkness]]
[[SRD:Faerie Fire|Faerie Fire]]
[[SRD:Flare|Flare]]
[[SRD:Helping Hand|Helping Hand]]
[[SRD:Invisibility Purge|Invisibility Purge]]
[[SRD:Light|Light]]
[[SRD:Prismatic Spray|Prismatic Spray]]
[[SRD:Searing Light|Searing Light]]
[[SRD:Sunbeam|Sunbeam]]
[[SRD:Sunburst |Sunburst ]]
'''Invocation:''' An invocation spell channels divine or other power.
[[SRD:Blasphemy|Blasphemy]]
[[SRD:Chaos Hammer|Chaos Hammer]]
[[SRD:Consecrate|Consecrate]]
[[SRD:Contingency|Contingency]]
[[SRD:Desecrate|Desecrate]]
[[SRD:Dictum|Dictum]]
[[SRD:Divine Favor|Divine Favor]]
[[SRD:Divine Power|Divine Power]]
[[SRD:Flame Strike|Flame Strike (+)]]
[[SRD:Hallow|Hallow]]
[[SRD:Holy Smite|Holy Smite]]
[[SRD:Holy Sword|Holy Sword]]
[[SRD:Holy Word|Holy Word]]
[[SRD:Imbue with Spell Ability|Imbue with Spell Ability]]
[[SRD:Implosion|Implosion]]
[[SRD:Miracle|Miracle]]
[[SRD:Order's Wrath|Order's Wrath]]
[[SRD:Sending|Sending]]
[[SRD:Unhallow|Unhallow]]
[[SRD:Unholy Blight|Unholy Blight]]
[[SRD:Word of Chaos|Word of Chaos ]]
==ILLUSION==
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.
Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.
A figment’s AC is equal to 10 + its size modifier.
'''Figment:''' A figment spell creates a false sensation. Those who perceive the figment perceive the same thing, not their own slightly different versions of the figment. (It is not a personalized mental impression.) Figments cannot make something seem to be something else. A figment that includes audible effects cannot duplicate intelligible speech unless the spell description specifically says it can. If intelligible speech is possible, it must be in a language you can speak. If you try to duplicate a language you cannot speak, the image produces gibberish. Likewise, you cannot make a visual copy of something unless you know what it looks like.
Because figments and glamers (see below) are unreal, they cannot produce real effects the way that other types of illusions can. They cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Consequently, these spells are useful for confounding or delaying foes, but useless for attacking them directly.
A figment’s AC is equal to 10 + its size modifier.
[[SRD:Ghost Sound|Ghost Sound]]
[[SRD:Illusory Wall|Illusory Wall]]
[[SRD:Major Image|Major Image]]
[[SRD:Minor Image|Minor Image]]
[[SRD:Mirror Image|Mirror Image]]
[[SRD:Mislead|Mislead]]
[[SRD:Permanent Image|Permanent Image]]
[[SRD:Persistent Image|Persistent Image]]
[[SRD:Programmed Image|Programmed Image]]
[[SRD:Silent Image|Silent Image]]
[[SRD:Ventriloquism|Ventriloquism]]
'''Glamer:''' A glamer spell changes a subject’s sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear.
[[SRD:Blur|Blur]]
[[SRD:Disguise Self|Disguise Self]]
[[SRD:Displacement|Displacement]]
[[SRD:False Vision|False Vision]]
[[SRD:Greater Invisibility|Greater Invisibility]]
[[SRD:Hallucinatory Terrain|Hallucinatory Terrain]]
[[SRD:Invisibility|Invisibility]]
[[SRD:Invisibility Sphere|Invisibility Sphere]]
[[SRD:Magic Aura|Magic Aura]]
[[SRD:Magic Mouth|Magic Mouth]]
[[SRD:Mass Invisibility|Mass Invisibility]]
[[SRD:Mirage Arcana|Mirage Arcana]]
[[SRD:Misdirection|Misdirection]]
[[SRD:Mislead|Mislead]]
[[SRD:Phantom Trap|Phantom Trap]]
[[SRD:Screen|Screen]]
[[SRD:Seeming|Seeming]]
[[SRD:Silence|Silence]]
[[SRD:Veil|Veil]]
[[SRD:Zone of Silence|Zone of Silence]]
'''Pattern:''' Like a figment, a pattern spell creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. All patterns are mind-affecting spells.
[[SRD:Color Spray|Color Spray]]
[[SRD:Hypnotic Pattern|Hypnotic Pattern]]
[[SRD:Rainbow Pattern|Rainbow Pattern]]
[[SRD:Scintillating Pattern|Scintillating Pattern]]
'''Phantasm:''' A phantasm spell creates a mental image that usually only the caster and the subject (or subjects) of the spell can perceive. This impression is totally in the minds of the subjects. It is a personalized mental impression. (It’s all in their heads and not a fake picture or something that they actually see.) Third parties viewing or studying the scene don’t notice the phantasm. All phantasms are mind-affecting spells.
[[SRD:Dream|Dream]]
[[SRD:Illusory Script|Illusory Script]]
[[SRD:Nightmare|Nightmare]]
[[SRD:Phantasmal Killer|Phantasmal Killer]]
[[SRD:Weird|Weird]]
'''Shadow:''' A shadow spell creates something that is partially real from extradimensional energy. Such illusions can have real effects. Damage dealt by a shadow illusion is real.
[[SRD:Greater Shadow Conjuration|Greater Shadow Conjuration]]
[[SRD:Greater Shadow Evocation|Greater Shadow Evocation]]
[[SRD:Project Image|Project Image]]
[[SRD:Shades|Shades]]
[[SRD:Shadow Conjuration|Shadow Conjuration]]
[[SRD:Shadow Evocation|Shadow Evocation]]
[[SRD:Shadow Walk|Shadow Walk]]
[[SRD:Simulacrum|Simulacrum]]
==NECROMANCY==
Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.
'''Impairment:''' An impairment spell creates a physical disability.
[[SRD:Blindness/Deafness|Blindness/Deafness]]
[[SRD:Chill Touch|Chill Touch]]
[[SRD:Contagion|Contagion]]
[[SRD:Gentle Repose|Gentle Repose]]
[[SRD:Ghoul Touch|Ghoul Touch]]
[[SRD:Poison|Poison]]
[[SRD:Ray of Enfeeblement|Ray of Enfeeblement]]
[[SRD:Ray of Exhaustion|Ray of Exhaustion]]
[[SRD:Symbol of Pain|Symbol of Pain]]
[[SRD:Symbol of Weakness|Symbol of Weakness]]
[[SRD:Touch of Fatigue|Touch of Fatigue]]
[[SRD:Waves of Exhaustion|Waves of Exhaustion]]
[[SRD:Waves of Fatigue|Waves of Fatigue]]
'''Life Force:''' A life force spell manipulates life energy.
[[SRD:Blight|Blight]]
[[SRD:Circle of Death|Circle of Death]]
[[SRD:Death Knell|Death Knell]]
[[SRD:Deathwatch|Deathwatch]]
[[SRD:Destruction|Destruction]]
[[SRD:False Life|False Life]]
[[SRD:Finger of Death|Finger of Death]]
[[SRD:Horrid Wilting|Horrid Wilting]]
[[SRD:Inflict Critical Wounds|Inflict Critical Wounds]]
[[SRD:Inflict Light Wounds|Inflict Light Wounds]]
[[SRD:Inflict Minor Wounds|Inflict Minor Wounds]]
[[SRD:Inflict Moderate Wounds|Inflict Moderate Wounds]]
[[SRD:Inflict Serious Wounds|Inflict Serious Wounds]]
[[SRD:Mass Inflict Critical Wounds |Mass Inflict Critical Wounds ]]
[[SRD:Mass Inflict Light Wounds |Mass Inflict Light Wounds ]]
[[SRD:Mass Inflict Moderate Wounds |Mass Inflict Moderate Wounds ]]
[[SRD:Mass Inflict Serious Wounds |Mass Inflict Serious Wounds ]]
[[SRD:Slay Living|Slay Living]]
[[SRD:Spectral Hand|Spectral Hand]]
[[SRD:Symbol of Death|Symbol of Death]]
[[SRD:Undeath to Death|Undeath to Death (+)]]
[[SRD:Vampiric Touch|Vampiric Touch]]
[[SRD:Wail of the Banshee|Wail of the Banshee]]
'''Spirit:''' A spirit spell manipulates the target's soul or confidence.
[[SRD:Astral Projection|Astral Projection]]
[[SRD:Bestow Curse|Bestow Curse]]
[[SRD:Cause Fear|Cause Fear]]
[[SRD:Clone|Clone]]
[[SRD:Curse Water|Curse Water]]
[[SRD:Death Ward|Death Ward]]
[[SRD:Doom|Doom]]
[[SRD:Energy Drain|Energy Drain]]
[[SRD:Enervation|Enervation]]
[[SRD:Eyebite|Eyebite]]
[[SRD:Fear|Fear]]
[[SRD:Harm|Harm]]
[[SRD:Magic Jar|Magic Jar]]
[[SRD:Mark of Justice|Mark of Justice]]
[[SRD:Scare|Scare]]
[[SRD:Soul Bind|Soul Bind]]
[[SRD:Speak with Dead|Speak with Dead]]
[[SRD:Symbol of Fear|Symbol of Fear]]
'''Undeath:''' An undeath spell creates or manipulates undead.
[[SRD:Animate Dead|Animate Dead]]
[[SRD:Command Undead|Command Undead]]
[[SRD:Control Undead|Control Undead]]
[[SRD:Create Greater Undead|Create Greater Undead]]
[[SRD:Create Undead|Create Undead]]
[[SRD:Disrupt Undead|Disrupt Undead]]
[[SRD:Halt Undead|Halt Undead]]
[[SRD:Undeath to Death|Undeath to Death (+)]]
==TRANSMUTATION==
Transmutation spells change the properties of some creature, thing, or condition.
'''Alteration:''' An alteration spell changes the physical state of matter, or changes a creature into matter.
[[SRD:Disintegrate|Disintegrate]]
[[SRD:Erase|Erase]]
[[SRD:Fabricate|Fabricate]]
[[SRD:Flesh to Stone|Flesh to Stone]]
[[SRD:Make Whole|Make Whole]]
[[SRD:Mending|Mending]]
[[SRD:Move Earth|Move Earth]]
[[SRD:Passwall|Passwall]]
[[SRD:Polymorph Any Object|Polymorph Any Object (++)]]
[[SRD:Purify Food and Drink|Purify Food and Drink]]
[[SRD:Rusting Grasp|Rusting Grasp]]
[[SRD:Secret Page|Secret Page]]
[[SRD:Shrink Item|Shrink Item]]
[[SRD:Snare|Snare]]
[[SRD:Soften Earth and Stone|Soften Earth and Stone]]
[[SRD:Spike Stones|Spike Stones]]
[[SRD:Stone Shape|Stone Shape]]
[[SRD:Stone to Flesh|Stone to Flesh (+)]]
[[SRD:Transmute Mud to Rock|Transmute Mud to Rock]]
[[SRD:Transmute Rock to Mud|Transmute Rock to Mud]]
'''Augment:''' An augment spell enhances the existing physical or mental abilities of an object or creature.
[[SRD:Bear's Endurance|Bear's Endurance]]
[[SRD:Bull's Strength|Bull's Strength]]
[[SRD:Cat's Grace|Cat's Grace]]
[[SRD:Eagle's Splendor|Eagle's Splendor]]
[[SRD:Expeditious Retreat|Expeditious Retreat]]
[[SRD:Fox's Cunning|Fox's Cunning]]
[[SRD:Glibness|Glibness]]
[[SRD:Greater Magic Fang|Greater Magic Fang]]
[[SRD:Greater Magic Weapon|Greater Magic Weapon]]
[[SRD:Jump|Jump]]
[[SRD:Keen Edge|Keen Edge]]
[[SRD:Longstrider|Longstrider]]
[[SRD:Magic Fang|Magic Fang]]
[[SRD:Magic Stone|Magic Stone]]
[[SRD:Magic Vestment|Magic Vestment]]
[[SRD:Magic Weapon|Magic Weapon]]
[[SRD:Mass Bear's Endurance |Mass Bear's Endurance ]]
[[SRD:Mass Bull's Strength |Mass Bull's Strength ]]
[[SRD:Mass Cat's Grace |Mass Cat's Grace ]]
[[SRD:Mass Eagle's Splendor |Mass Eagle's Splendor ]]
[[SRD:Mass Fox's Cunning |Mass Fox's Cunning ]]
[[SRD:Mass Owl's Wisdom |Mass Owl's Wisdom ]]
[[SRD:Mnemonic Enhancer|Mnemonic Enhancer]]
[[SRD:Owl's Wisdom|Owl's Wisdom]]
[[SRD:Transformation|Transformation]]
[[SRD:Virtue|Virtue]]
'''Imbuement:''' An imbuement spell infuses an object or creature with magic, granting it new abilities or even the semblance of life.
[[SRD:Air Walk|Air Walk]]
[[SRD:Align Weapon|Align Weapon]]
[[SRD:Animate Objects|Animate Objects]]
[[SRD:Animate Rope|Animate Rope]]
[[SRD:Awaken|Awaken]]
[[SRD:Bless Water|Bless Water]]
[[SRD:Bless Weapon|Bless Weapon]]
[[SRD:Corrupt Weapon|Corrupt Weapon]]
[[SRD:Darkvision|Darkvision]]
'[[SRD:Disrupting Weapon|Disrupting Weapon]]
[[SRD:Feather Fall|Feather Fall]]
[[SRD:Flame Arrow|Flame Arrow]]
[[SRD:Fly|Fly]]
[[SRD:Levitate|Levitate]]
[[SRD:Mage's Lucubration|Mage's Lucubration]]
[[SRD:Overland Flight|Overland Flight]]
[[SRD:Pass without Trace|Pass without Trace]]
[[SRD:Rope Trick|Rope Trick]]
[[SRD:Spider Climb|Spider Climb]]
[[SRD:Water Breathing|Water Breathing]]
[[SRD:Water Walk|Water Walk]]
'''Manipulation:''' A manipulation spell manipulates dimensions, forces, or energy
[[SRD:Chill Metal|Chill Metal]]
[[SRD:Control Water|Control Water]]
[[SRD:Control Weather|Control Weather]]
[[SRD:Control Winds|Control Winds]]
[[SRD:Haste|Haste]]
[[SRD:Heat Metal|Heat Metal]]
[[SRD:Knock|Knock]]
[[SRD:Mage Hand|Mage Hand]]
[[SRD:Message|Message]]
[[SRD:Open/Close|Open/Close]]
[[SRD:Pyrotechnics|Pyrotechnics]]
[[SRD:Quench|Quench]]
[[SRD:Reverse Gravity|Reverse Gravity]]
[[SRD:Sculpt Sound|Sculpt Sound]]
[[SRD:Slow|Slow]]
[[SRD:Telekinesis|Telekinesis]]
[[SRD:Temporal Stasis|Temporal Stasis]]
[[SRD:Time Stop|Time Stop]]
'''Polymorph:''' A polymorph spell changes a creature's body into a new form, or changes matter into a creature.
[[SRD:Alter Self|Alter Self]]
[[SRD:Animal Growth|Animal Growth]]
[[SRD:Animal Shapes|Animal Shapes]]
[[SRD:Baleful Polymorph|Baleful Polymorph]]
[[SRD:Blink|Blink]]
[[SRD:Enlarge Person|Enlarge Person]]
[[SRD:Ethereal Jaunt|Ethereal Jaunt]]
[[SRD:Etherealness|Etherealness]]
[[SRD:Gaseous Form|Gaseous Form]]
[[SRD:Giant Vermin|Giant Vermin]]
[[SRD:Iron Body|Iron Body]]
[[SRD:Mass Enlarge Person |Mass Enlarge Person ]]
[[SRD:Mass Reduce Person |Mass Reduce Person ]]
[[SRD:Meld into Stone|Meld into Stone]]
[[SRD:Polymorph|Polymorph]]
[[SRD:Polymorph Any Object|Polymorph Any Object (++)]]
[[SRD:Reduce Animal|Reduce Animal]]
[[SRD:Reduce Person|Reduce Person]]
[[SRD:Reincarnate|Reincarnate]]
[[SRD:Righteous Might|Righteous Might]]
[[SRD:Shapechange|Shapechange]]
[[SRD:Statue|Statue]]
[[SRD:Stone to Flesh|Stone to Flesh (+)]]
[[SRD:Wind Walk|Wind Walk]]
'''Vegetation:''' A vegetation spell physically changes or manipulates plant matter
[[SRD:Animate Plants|Animate Plants]]
[[SRD:Barkskin|Barkskin]]
[[SRD:Changestaff|Changestaff]]
[[SRD:Command Plants|Command Plants]]
[[SRD:Control Plants|Control Plants]]
[[SRD:Diminish Plants|Diminish Plants]]
[[SRD:Entangle|Entangle]]
[[SRD:Goodberry|Goodberry]]
[[SRD:Ironwood|Ironwood]]
[[SRD:Liveoak|Liveoak]]
[[SRD:Plant Growth|Plant Growth]]
[[SRD:Polymorph Any Object|Polymorph Any Object (++)]]
[[SRD:Repel Wood|Repel Wood]]
[[SRD:Shillelagh|Shillelagh]]
[[SRD:Spellstaff|Spellstaff]]
[[SRD:Spike Growth|Spike Growth]]
[[SRD:Transmute Metal to Wood|Transmute Metal to Wood]]
[[SRD:Tree Shape|Tree Shape]]
[[SRD:Warp Wood|Warp Wood]]
[[SRD:Wood Shape|Wood Shape]]
==UNIVERSAL==
[[SRD:Arcane Mark|Arcane Mark]]
[[SRD:Limited Wish|Limited Wish]]
[[SRD:Permanency|Permanency]]
[[SRD:Prestidigitation|Prestidigitation]]
[[SRD:Wish|Wish]]
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{{3.5e Others Breadcrumb}}
[[Category:3.5e]]
[[Category:User]]
[[Category:Other]]
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