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Water Bender(5e Class)

2,250 bytes added, 12:26, 2 August 2018
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===Water Bender===
Through rigorous training you are able to control water and shape it as you will. you know the cantrip shape water and can conjure a water whip.
While bending you need to have both arms free to enable their smooth movements.====Water Whip====As an action you can conjure a long whip that can hit a target up to 30 ft away and deals 1d10 plus your wisodm modifier bludgeoning damage. the whip's damage increases by 1d10 at level 5,11,17.
===Connection to the Water Plane===The spirit's guidance has granted you connection to the water plane. You cant use shields when waterbending as it prevents smooth movements of your armsknow the language Aquan.
===Bending Points===
Starting at level 2 you gain a pool of bending points which are used by most of your water bending abilities. the number of bending points you have equal to your level in this class.
you regain all expanded bending points during a short rest.
To increase the level of spells you can spend additional bending points by this restrictions - to increase a spell level up to level 5 cost 1 bending point for each level and for each level higher than that the cost is 2 points.when casting a spell or using an ability which its effectiveness can be improved by spending additional bending points the total bending points cannot be more than half your level in this class round up.
You gain the ability to cast Ice knife(Cost 1 Bending Points). ===Ice Block===Your quick reflexes allows you to cover your body in ice which take the brunt of incoming attacks. Starting at level 2 as a reaction for when you are getting hit by an attack, spell or an ability you can expand a use of ice block giving you temporary hit points equal to your level x 2.those temporary hit points take as much as possible from the triggering attack and remain until the start of your next turn.The total uses of ice block you have are equal to your wisdom modifier.Charges of ice block recharge at the end of a long rest.===Bending Path===At level 3 as your knowledge in waterbending increases, you learn new ways to harness water.Choose one of the following paths: Bloodbending, Icebending or Healing Waters.The path you chose grant you abilities at level 3,9,13 and 17. ===Ability Score Improvement===Connection When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two Ability Scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature. ===Improved Waterbending===As your bending powers increase you are able to affect more and more volumes of water at each time. At level 5 you learn the spells Tidal Wave and Wall of Water. Both cost 3 Bending Points to cast. At level 7 you learn the spells Control Water Plane(Cost 2 Bending Points) and Watery Sphere(Cost 4 Bending Points).===feature===  ===feature===
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