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|fluff=The equipment powers up at your touch, needing neither electricity nor fuel.
|benefit=The bonus granted by this feat is based on hit dice.
* '''1 HD''': You generate power for equipment on touch, replicating the required electricity, fuel, or other substance needed to fuel any object for normal operation. You cannot duplicate fuel used for ammo, such as from a flamethrower. Certain very large or very power intensive items such as attempting to power an entire city block are above your abilities.
* '''4 HD''': As a move action you can charge your own body with electricity for 1 round. Any creature that strikes you in melee with an unarmed strike, natural weapon, metal object, or grapples you takes 1d6 points of electricity damage plus +1 per HD on hit.
* '''8 HD''': Your ability to power objects now extends out to a 20 ft radius, and you can choose which items you power. As a non-action, you can choose to have any electrical effects which occur in the area to affect you instead as if you were the target or the center of the effect. This does not provide any immunity or resistance.