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Sublime Boxer (3.5e Class)

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[[Summary::A sublime boxer hits people with her fist fists and initiates maneuvers.]]
[[Minimum Level::1]
[[Class Ability::Martial Maneuvers]]
==Sublime Boxer==
A sublime boxer is a an unarmed combat-focused martial initiator. Unlike normal initiators, a boxer possesses adrenaline points which she uses for multiple special attacks, and defenses and allows her to recover her maneuvers.
===Making a Sublime Boxer===
'''Abilities:''' A sublime boxer need needs a good [[SRD:Strength|Strength]] in order to fight in melee with the best. She also needs a good [[SRD:Constitution|Constitution]] to be able to endure many attacks and crank up her [[SRD:Saving Throw#Fortitude|Fortitude]] save. A good [[SRD:Wisdom|wisdomWisdom]] or [[SRD:Charisma|Charisma]] helps with a few of her class features. She may need other ability scores , depending on which discipline she focuses in.
'''Races:''' Sublime boxers typically arise from stronger and tougher races.
'''Alignment:''' Any.
'''Starting Gold:''' As rogue.
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Simple.
{{3.5e Class Simple
All of the following are class features of the sublime boxer.
''If a sublime boxer has the [[SRD:Weapon Finesse|weapon finesse]] feat , she may base the DCs of her class features be based on her [[dexterity]] instead of her [[strength]].''
'''Weapon and Armor Proficiency:''' A sublime boxer is proficient with all simple and martial [[SRD:Weapons|weapons]], ; she is also proficient with light armor , but not shields.
'''{{Anchor|Maneuvers}}:''' You begin your career with knowledge of four martial maneuvers. The disciplines available to you are [[Anima River (3.5e Martial Discipline)|Anima River]], [[Iron Heart (3.5e Martial Discipline)|Iron Heart]], [[Setting Sun (3.5e Martial Discipline)|Setting Sun]] , and [[Tiger Claw (3.5e Martial Discipline)|Tiger Claw]] disciplines.
Once you know a maneuver, you must ready it before you can use it (see Maneuvers Readied below). A maneuver usable of by the sublime boxer is considered an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability unless otherwise noted in its description. Your maneuvers are not affected by spell resistance, and you do not provoke [[SRD:Attacks of Opportunity|attacks of opportunity ]] when you initiate oneunless the maneuver says that you do. You learn additional maneuvers at higher levels, as shown on Table: Sublime Boxer. You must meet a maneuver's prerequisites to learn it. See the table to determine the highest -level maneuver you can learn.
Upon reaching 4th level and every even-numbered sublime boxer level after that (6th, 8th, 10th, and so on) , you can choose to learn a new maneuver in place of one you already know. In effect, you lose the old maneuver and exchange it for the new one. You can choose a maneuver of any level you like, as long as you observe your restriction on the highest -level maneuvers you know; you need not replace the old maneuver with a new maneuver of the same level. For example, upon reaching 10th level, you could trade in a single 1st, 2nd, 3rd, or 4th -level maneuver for a maneuver of 5th level or lower, as long as you meet the prerequisite prerequisites of the new maneuver. You can swap only a single maneuver at any given level.
'''{{Anchor|Maneuvers Readied}}:''' You can ready all four maneuvers you know at 1st level, but as you advance in level and learn more maneuvers , you must choose which maneuvers to ready. You ready maneuvers by focusing for 5 minutes. The maneuvers you choose remain readied until you decide to focus again and change them. You need not sleep or rest for any long period of time in order to ready your maneuvers; any time you spend five minutes in thought, you can change your readied maneuvers.
You begin an encounter with all your readied maneuvers unexpended, regardless of how many times you might have already used them since you chose them. When you initiate a maneuver, you expend it for the current encounter, so each of your readied maneuvers can be used once per encounter (unless you recover them, as described below).
Sublime boxers can recover one maneuver as a [[SRD:Swift Actions|swift action]] by expending one [[#Adrenaline|adrenaline]] point. If her [[#Adrenaline|adrenaline]] points are ever maxed through combat, she instantly regains all of her expended maneuvers immediately.
'''{{Anchor|Stances Known}}:''' You begin play with knowledge of one 1st-level stance from any discipline open to you. At 2nd level and each even levels -numbered level thereafter, you can choose additional stances. Unlike maneuvers, stances are not expended, and you do not have to ready them. All the stances you know are available to you at all times, and you can change the stance you currently use as a [[SRD:Swift Actions|swift action]]. A stance is an [[SRD:Special Abilities Overview#Extraordinary|extraordinary]] ability unless otherwise stated in the stance description.
Unlike with maneuvers, you cannot learn a new stance at higher levels in place of one you already know.
'''{{Anchor|Adrenaline}} {{Ex}}:''' Whenever a sublime boxer is hit by or hits a creature she is actively fighting, she gains a single point of adrenaline. She may have a maximum number of adrenaline points equal to her character level + 3. At the beginning of each round of combat , she loses one adrenaline point. The sublime boxer gain halfs gains half her class level in adrenaline points at the start of combat. Additionally , a sublime boxer may expend up to half her class level in adrenaline points as part of an unarmed attack to deal +2 points of damage per points of adrenaline point spent with that attack.
'''{{Anchor|Boxing}} {{Ex}}:''' A 1st -level sublime boxer gains the [[Pugilist (3.5e Feat)|Pugilist]] and [[Codex Unarmed Fighting Style (3.5e Feat)|Codex Unarmed Strike]] feats as bonus feats. A sublime boxer also use uses her class level as [[SRD:Monk|monk]] level or for the purpose of qualifying for feats. Her sublime boxer level stacks with any actual levels in monk for this purpose.
'''{{Anchor|Stunning Fist}} {{Ex}}:''' A 1st -level sublime boxer gains [[SRD:Stunning Fist|Stunning Fist]] as a bonus feat , except she has no daily uses; instead, instead she uses it by spending 3 adrenaline points. The DC of her stunning fist is based on either her [[SRD:Strength|Strength]] or her [[SRD:Wisdom|wisdomWisdom]], whichever is better.
'''{{Anchor|AC Bonus}} {{Ex}}:''' A 2nd -level sublime boxer adds either her [[SRD:Constitution|constitutionConstitution]] or her [[wisdomSRD:Wisdom|Wisdom]] modifier to her AC , whichever is better, as long as she wear wears light or no armor.
'''{{Anchor|Determination}} {{Ex}}:''' A 2nd -level sublime boxer gains a single adrenaline point whenever she is targeted by a [mind-affecting] effect, two if it also is a [fear] effect. Additionally , a sublime boxer adds her [[SRD:Charisma|Charisma]] modifier to her [[SRD:Will|will]] save for as long as she has at least a single adrenaline point.
'''{{Anchor|Shove}} {{Ex}}:''' A 3rd -level sublime boxer gains [[SRD:Improved Bull Rush|Improved Bull Rush]], [[SRD:Improved Trip|Improved Trip]] , and [[SRD:Improved Feint|Improved Feint]] as bonus feats , even if she does not meet the prerequisites , but can only benefit from these feats when she does is performing an unarmed strike. Her unarmed strike become becomes a [[SRD:Trip|trip]] weapon.
'''{{Anchor|Thorned Fist}} {{Ex}}:''' A 3rd -level sublime boxer gains the [[Thorned Fist (3.5e Feat)|Thorned Fist]] feat as a bonus feat.
'''{{Anchor|Riposte}} {{Ex}}:''' A 4th -level sublime boxer gains the ability of a [[Ring of Riposte (3.5e Equipment)|ring of riposte]]; however, however it only applies to her unarmed strikes. This does not stack in addition with the actually wearing a [[Ring of Riposte (3.5e Equipment)|ring of riposte]].
'''{{Anchor|Bonus Feat}} {{Ex}}:''' A At 5th level , the sublime boxer gains a [Fighter] bonus feats feat she meets the prerequisites for. She gains another bonus feat at 9th level and each 4 levels thereafter.
'''{{Anchor|Knock Out Punch}} {{Ex}}:''' A 6th -level sublime boxer gains the [[Knock Out Punch (3.5e Feat)|Knock Out Punch]] feat as a bonus feat.
'''{{Anchor|Power Punch}} {{Ex}}:''' A 7th level -level sublime boxer is able to make an extremely powerful punch. By spending 5 adrenaline points , she can make a single unarmed attack as a [[SRD:Standard Actions|standard action]]. This attack is made with a +2 bonus to hit. If your her attack hits, you she may deal damage as if you she had struck three times and immediately make a [[SRD:Bull Rush|bull rush]] against the target. If successful, she does not have to move with the target, as it will blast them away with explosive force. When your BAB becomes +11, you may deal damage four times. When your BAB becomes +16, you may deal damage five times. If your attack is a critical hit, all the damage is multiplied as if they were individual critical hits.
'''{{Anchor|Body of Steel}} {{Ex}}:''' An 8th -level sublime boxer becomes immune to [[SRD:Fatigued|fatigue]], [fear]-effects , and [[SRD:Staggered|staggering]].
'''{{Anchor|Harsh Stun}} {{Ex}}:''' An 8th -level sublime boxer can now [[SRD:Stunned|stun]] creatures normally immune to [[SRD:Stunned|stunning]] or [[SRD:Fortitude|Fortitude]] saves (such as most [[SRD:Undead Type|undead]] and [[SRD:Construct Type|constructs]]).
'''{{Anchor|Ferocity}} {{Ex}}:''' A 9th -level sublime boxer can , once per day , take a [[SRD:Standard Action|standard action]] as an [[SRD:Immediate Actions|immediate action]] whenever she would be made [[SRD:Unconscious|unconscious]] or [[SRD:Dead|dead]].
'''{{Anchor|Crashing Strike}} {{Ex}}:''' A 10th -level sublime boxer gains [[Crashing Bull Rush (3.5e Feat)|crashing bull rush]] as a bonus feat. If she already possessed possesses it, she may select another feat she meets the prerequisites for instead.
'''{{Anchor|Sidestep}} {{Ex}}:''' A 11th -level sublime boxer with at least 5 adrenaline points does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]] for moving.
'''{{Anchor|Improved Riposte}} {{Ex}}:''' A 12th -level sublime boxer 's [[#Riposte|riposte]] now deals an extra 100% damage instead of 50%.
'''{{Anchor|Knock Out}} {{Ex}}:''' Whenever a 14th -level sublime boxer kills or knocks a creature unconscious with her unarmed attack, she gains a number of adrenaline points equal to the creature's hit dice.
'''{{Anchor|Improved Crashing Strike}} {{Ex}}:''' At 15th level, whenever you successfully use the [[Crashing Bull Rush (3.5e Feat)|crashing bull rush]] feat against a creature , you also knock that creature [[SRD:Prone|prone]].
'''{{Anchor|Body of Adamantine}} {{Ex}}:''' A 16th level sublime boxer becomes immune to [[SRD:Critical Hits|critical hits]], death-effecteffects, [[SRD:Energy Drain, Negative Levels, and Level Loss|energy-drain], [[SRD:Stunned|stunning]] , and [[SRD:Exhausted|exhaustion]].
'''{{Anchor|Improved Ferocity}} {{Ex}}:''' A 18th -level sublime boxer can , once per day , take a full round 's worth of actions as an [[SRD:immediate Actions|immediate action]] whenever she would be made [[SRD:Unconscious|unconscious]] or [[SRD:Dead|dead]]. At the start of her round of action, her adrenaline points are maxed and she recover recovers all maneuvers.
'''{{Anchor|Primed Up}} {{Ex}}:''' A 19th -level sublime boxer can gain 1d4+1 adrenaline points as an [[SRD:Immediate Actions|immediate action]].
'''{{Anchor|Superior Riposte}} {{Ex}}:''' A 20th -level sublime boxer 's [[#Riposte|riposte]] now deal deals an extra 200% damage instead of 100%.
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