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Time Mage (3.5e Class)

1 byte added, 08:07, 8 April 2018
Class Features
''{{Anchor|Gravity}} ([[Su]]):'' A time mage masters the force of gravity. At 1st level, this allows him the effect of ''[[SRD:Mage Hand|mage hand]]'' at will, except the weight limit is 4 lbs. plus his caster level, up to 25 lbs. at level 20. At 5th level, he gains a gravitational field which makes tumbling out of threatened areas more difficult. Add your class level to the Tumble DC to pass through squares threatened by you. At 10th level, the area is treated as difficult terrain to opponents adjutant to you. At 15th level, you may remain unaffected by spells and effects which employ gravity (such as ''[[SRD:Reverse Gravity|reverse gravity]]'') and no longer take falling damage. At 20th level, 1/day you may create a small black hole at any spot in 60ft. Targets in the square are effected by ''[[SRD:Implosion|implosion]]'' and anything within 30 ft. of the black hole must make a [[Fortitude]] save or be dragged into the square, forcing a save vs implosion as well. The black hole lasts for 1 round before vanishing.
''{{Anchor|Space}} ([[Su]]):'' A time mage masters the folding of space. At 1st level, this allows him to to teleport as a standard action up to 5 10 ft. per class level per day. He can use it all in one go, or over 5 ft. intervals as he likes. At 5th level, the caster level of any teleportation, summoning, or calling effects increase by 1. At 10th level, his focus-granted teleportation abilities become a move action to perform. At 15th level, his caster level is +4 higher for the purpose of his teleportation spells, summoning, and calling effects. At 20th level, he can use ''[[SRD:Teleport|teleport]]'' at will.
''{{Anchor|Star}} ([[Su]]):'' A time mage masters the raw power of the stars. At 1st level, a time mage can release a ray of starfire at an enemy within 60 ft at will as a ranged touch attack, dealing 1d6 per two caster levels. At 5th level, he gains fire and cold resistance 5 and he does not need to breath. He takes no damage from extreme pressures such as space or the bottom of the ocean. At 10th level, he can convert any spell that deals elemental damage into nuclear fire damage, including his ray of starfire attack. Nuclear fire is not stopped by fire resistance or immunity. At 15th level, a time mage gains fire and cold resistance 20. At 20th level, he may choose to self-destruct as an immediate action, dealing 10 points of nuclear fire damage per caster level to everyone in a 60 ft radius, with a [[Fortitude]] save for half. He may exclude up to one target per point of [[Int]] modifier, pushing allies to the edge of the explosion harmlessly. Using this ability kills the time mage, and destroys the body.

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