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:*'''Jecht Shot Mark I'''= The Jecht Shot, named after the man who invented it, is on of the most widely known and famous Blitzball techniques known to man and one of the hardest to pull off. But for those who can, they will not only find themselves at the top of the leaderboards in the sport but also indispensable in battle. The Jecht Shot can be used up to three enemies/objects in one full round action. You initiate your attack by kicking the blitzball into one. As it lands, it will rebound off the first as you immediate roll to attack the second. If the attacks land the first two enemies must make a fortitude save or be shaken and unable to act for the duration of your turn. The last attack levied at the third and finally enemy as the Blitzball pops unto the air after hitting the second enemy or object. You roll a jump check as you would for a Sphere Shot and you rise into the air as the ball comes up to meet you. You begin to spin your body, the winds whipping around you as you end the spin with a Earth-Shattering Kick to the last enemy/object in your targeting order. The Ball comes down screaming down from the sky at the last target. This attack does an additional 1d8 for each successful enemy you hit before the final shot and has the ability to blow the final target away, knocking them prone. The last target is afforded a reflex save for both the final attack and the knockback. This takes 6 Stamina Points.
|bab11='''Sphere Shot Mark II & Jecht Shot Mark II'''
:*'''Sphere Shot Mark II'''=This functions the same as the Mark I, But in turn you can roll a concentration check to add on the effect of a Wither Shot to it's effect as well. Also The damage of the Mark II does 1.5x after rolling for it's random Damage Roll. This takes 8 Stamina Points. :*'''Jecht Shot Mark II'''=This functions the same as the Mark I, except now you can target up to 4 enemies/objects in turn. The Additional Damage to the final hit from previous targets rises to a d10 and the DC for both the reflex save and the knockback rises by 1. Also like the Mark II for Sphere shot, you make add on the effect of a Wither Shot as well. This takes 10 Stamina Points.
|bab16='''Ultimate Sphere Shot Mark III & Ultimate Jecht Shot Mark III'''
:*'''Ultimate Sphere Shot Mark III'''=