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Blitzball Ace (3.5e Feat)

1,081 bytes added, 20:48, 28 March 2018
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|bab0='''Stamina Gauge & Wither Shot'''
* ''Stamina Gauge''= Blitzball is a very demanding sport. It a full body affair and it takes years of training to build up the stamina and strength to play it correctly. It takes even more to be able use one as an effective weapon and those who do it well can find themselves more physically fit than normal. Because of this, a Blitzball user and Master will find that they can push the limits of their form to achieve some very amazing things. You now have a Stamina Point Pool. The pool is equal to 1 + Character Level + Your Constitution Modifier. These points recover at the rate of 1 point per 2 rounds. These stamina points are used to activate your skills and special attacks that being a Blitzball user affords you. If you have Maneuvers from the [[Sphere Master (3.5e Martial Discipline)|Sphere Master]] Discipline, you can even use Stamina Point to empower the abilities there even further.
* ''Wither Shot''=The key to winning any Blitzball game is wearing down your enemies by any means you can to whittle their strength to make easier to score against them. In battle the concept is frighteningly the same. The Wither Shot is a tool for sucha job as it can be used to sap your opponents of their strength and movement speed. Once you initiate attack for a Wither Shot you toss your Blitzball high into air, only to jump after is and slam your shin into the ball, sending to screaming towards your enemy. The attack allows for a reflex save ( 10 + BAB + Your Dex Mod). If the make the save, the attack missed. If the hit is successful, they must make a Fortitude Save ( 10 + BAB + Your Con Mod). If they fail, they take 1d4 Temporarily Damage to Strength and to Dexterity that lasts for 1d4 Rounds. If your attack is a Critical, they have a 50% chance to have there movement speed cut in half for the duration. The Strength and Dexterity Damage does not stack but the movement speed stolen does if you are lucky enough to score subsequent criticals. This takes 2 Stamina Points to use.
|bab1='''Nap Shot & Volley Shot & Venom Shot'''
*''Nap Shot''=

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