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→{{Anchor|Perimeter Shield}}
=== {{Anchor|Perimeter Shield}} ===
Certain machines possess shields that protect an area around them. Any creatures or objects within this area gain the shield's [[SRD:Deflection Bonus|deflection]] bonus to their [[SRD:Armor Class|Armor Class]] against attacks originating from outside the shield. As long as the shield has [[SRD:Hit Points|hit points]] remaining, it stops objects and energy outside it from passing through, like a ''[[SRD:Wall of Force|wall of force]]''. The same restriction does not apply to objects and energy inside it, which can pass through unimpeded. Things that can pass through shields can also pass through perimeter shields (like [[SRD:Sonic Effect|sonic]] energy). The effective [[SRD:Armor Class|AC]] of a perimeter shield itself is 10 plus the [[SRD:Deflection Bonus|deflection]] bonus it grants. Any object within the area of the perimeter shield with an [[SRD:Armor Class|AC]] smaller than that of the perimeter shield instead uses the shield's [[SRD:Armor Class|AC]] against attacks originating from outside the perimeter shield.
Perimeter shields are always projected as a spherical field around the object or creature projecting it. The radius of the shield is listed in the object or creature's description. A perimeter shield blocks line of effect, but not line of sight.