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Red Magus (3.5e Class)

10 bytes removed, 00:46, 21 February 2018
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'''{{Anchor|Enhanced Weapon}} {{Su}}:''' The magic a red magus wields bleeds out into the items they use. At 4th level, any weapons a red magus uses gain a +1 enhancement bonus. This bonus increases by one at 8th and every four levels beyond (12th, 16th, 20th, etc).
'''{{Anchor|Bonus Feat}}:''' At 5th level and every five levels beyond (10th, 15th, etc.) the red magus gains a bonus feat which may be selected from the item creation, fighter bonus feat, metamagic feat list, or feats which involve familiars such as [[SRD:Obtain Familiar|Obtain Familiar]]<sup>CAr</sup>. He must still meet the requirements of the feat like normal.
'''{{Anchor|Magic Device Mastery}} {{Ex}}:''' At 5th level, a red magus is able to employ magical tools to their full effect. The red magus uses his own caster level and [[charisma]] modifier to determine the caster level and DCs of any magic items which cast spells (such as scrolls, staves, and wands). For example, a 10th level red magus can drink a ''potion of haste'' (normally CL 5th), and recieve 10 rounds of benefit from it.

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