255
edits
Changes
→2nd Ritual
===2nd Ritual ===
''Gene Knockout:'' Once per round you may choose to coat your blade with enhanced a Bio-Magical RNAi inducing substance causing the next strike you deal to a foe with the Helix Blade to cause a fortitude (the DC is Constitution based) save or face a silencing a sequence of his genetic code. Roll 1d20 You may choose to determine one have them lose all racial ability bonuses, an extraordinary ability of the following effects: your choice, or a Spell or Psi-like ability of your choice. On a successful save they are sickened for 3 rounds instead as a less vital gene sequence is silenced.
Knocked out genes come back in 1d8 +1 rounds.