Changes

Jump to: navigation, search

Helix Blade (3.5e Equipment)

35 bytes added, 23:55, 19 February 2018
2nd Ritual
===2nd Ritual ===
''Gene Knockout:'' Once per round you may choose to coat your blade with enhanced a Bio-Magical RNAi inducing substance causing the next strike you deal to a foe with the Helix Blade to cause a fortitude (the DC is Constitution based) save or face a silencing a sequence of his genetic code. Roll 1d20 You may choose to determine one have them lose all racial ability bonuses, an extraordinary ability of the following effects: your choice, or a Spell or Psi-like ability of your choice. On a successful save they are sickened for 3 rounds instead as a less vital gene sequence is silenced.
1-5: Sickened for 3 rounds 6-10: Lose all racial Ability bonuses 11-15: Loses an Ex Ability of your choice 16-20: Lose A Spell or Psi-Like ability of your choice.
Knocked out genes come back in 1d8 +1 rounds.
255
edits

Navigation menu