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:::Although, if you DID have a high enough ability modifier for extra spells to matter, just grab [[Sorcerous Prodigy (3.5e Feat)|Sorcerous Prodigy]], and behold as you only ever learn the spells you know you're gonna use on the daily. It's not really a big deal of what I fear it currently is as what I know I could make with it. -[[User:SecondDeath777|SecondDeath777]] 17:52, 17 February 2018
::::Ah, the magic-user. I could talk quite a bit on this, so I'll try to keep it short. Yes, this class is experimental. Yes, this class has problems. Oddly, ones that haven't been brought up here at all that are causing me distress with addressing properly. Yes, I do update it from time to time as we get more play-testing in on it (I think we have 6 of them going right now in sessions, one of which is a "spellcasting monstrosity", or about as close as we've gotten due to poor interaction with the class and a feat where some things were house-ruled. Right now, with its 10 slots per level, your available spells list really shrinks starting noticeably at getting 4th level spells available. This class relies on low-level spells for versatility to maintain relevance, since once you get 6th level spells and above, you're getting roughly 1 new one per level, unless you start dropping out your low level versatility to get more, giving you less things to do and making yourself less relevant. I appreciate the input and all, so if you could pinpoint some design problems, that'd be great, otherwise, I'll just keep updating it as new information becomes available and I take more stabs at it... because we're on Version 4.2 right now. If you'd like me to have a go and post a big wall of text to address how y'all feel right now, I could do that. --[[User:Ganteka Future|Ganteka Future]] ([[User talk:Ganteka Future|talk]]) 17:25, 17 February 2018 (MST)