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Created page with " {{author |author_name= Enigma |date_created= Feb 16 2018 |status= Prototype |balance= High }} <onlyinclude>{{3.5e Spell |name= Baleful Chain |school= Transmutation |lvl=..."
{{author
|author_name= Enigma
|date_created= Feb 16 2018
|status= Prototype
|balance= High
}}
<onlyinclude>{{3.5e Spell
|name= Baleful Chain
|school= Transmutation
|lvl= Druid 5, Sorcerer/Wizard 5
|comp= V, S
|casttime= 1 Standard Action
|range= Medium (100 feet + 10 feet per caster level.)
|dur= 1 min/level
|tsea= tea
|subj= One primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)
|save=<!-- what kind of saving throw this spell allows -->
|sr= Yes
|summary= Channel polymorph magic through a cascade of enemies!
}}
''The bolt of blue-green energy hits your target, transforming them into a frog as it bounces to the next target, leaving a twisting helical stream of energy in its path''
This spell creates a biomagical discharge that begins as a single glowing ball commencing from your fingertips. Unlike Baleful Polymorph, Baleful Chain strikes one object or creature initially, then bounces to other targets.
Creature's caught within the area must make (or voluntarily fail) a Fortitude save or be suddenly transformed into an [[SRD:Animal Type|animal]] of the caster's choice. On a successful save, the target is instead [[SRD:Sickened|sickened]] for 1 round.
The spell fails on a creature if the chosen animal has more HD than the target or is of a greater size category, instead [[SRD:Sickened|sickening]] it for 1 round. On a failed save under appropriate conditions, the target creature chooses whether its worn and carried gear (up to its maximum load) melds into its new form or falls unattended in its space. If a target creature cannot make a decision (such as by virtue of its Intelligence being 2 or lower) or otherwise unable to drop certain gear (such as by a curse), the gear melds into the creature's baleform.
After it strikes, Baleful Chain can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary hits each strike one target and are counted as being cast 1 level lower than the primary bolt for DC and duration.
Creature's transmuted by this spell are allowed a new save each round as a [[SRD:Standard Actions|standard action]] at a cumulative +1 bonus for each attempt until success. Regardless of how long a creature remained transmuted, it becomes [[SRD:Sickened|sickened]] for 1 round after the baleform ends.
A creature transformed into a baleform animal retains its original hit points, memories, goals, ability to understand its known languages and is still treated as a creature of its previous HD for effects based on HD. However, it replaces all other abilities (even learned abilities such as class features and the ability to speak) with those of an ordinary member of the animal's kind.
This spell is a [[SRD:Polymorph|polymorph]] effect. Certain creatures (such as those without solid bodies) are immune to polymorph effects. [[SRD:Shapechanger Subtype|Shapechangers]] may revert to their natural forms as standard actions, though they are still subject to the 1 round of [[SRD:Sickened|sickness]] afterwards.
</onlyinclude>
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{{3.5e <!--class name (e.g. "Druid")--> Spells Breadcrumb}}<br/>
{{3.5e <!--class name (e.g. "Paladin")--> Spells Breadcrumb}}<br/>
{{3.5e <!--class name (e.g. "Sorcerer/Wizard")--> Spells Breadcrumb}}<!--repeat for every class which can cast this spell--><br/>
{{3.5e <!--domain name--> Domain Breadcrumb}}<!--repeat for every domain which can cast this spell--><br/>
[[Category:3.5e]]
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