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Barbed Caltrops (3.5e Equipment)

1,350 bytes added, 23:28, 4 February 2018
Created page with " {{author |author_name=balmz |date_created=feb 4 2018 |status=tbc |editing= }} <onlyinclude> == Barbed Caltrops == These caltrops are barbed, they catch on insides easily|..."


{{author
|author_name=balmz
|date_created=feb 4 2018
|status=tbc
|editing=
}}
<onlyinclude>
== Barbed Caltrops ==
[[These caltrops are barbed, they catch on insides easily| ]]

Barbed caltrops are like regular caltrops but with a few exceptions, these caltrops were made to cause pain and bleeding . If the barbed caltrops succeed on the attack, the creature has stepped on one. The barbed caltrop deals 1 point of damage, then causes 1d6 bleed damage a round until a dc 20 heal check is done or the application of a cure spell or some other healing magic . Removing the caltrop causes 1d3 damage. Also the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 48 hours, or until the creature is successfully treated with a DC 25 Heal check, or until it receives at least 3 points of magical curing. A charging or running creature must immediately stop if it steps on a barbed caltrop. Any creature moving at half speed or slower can pick its way through a bed of barbed caltrops with no trouble.




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{{3.5e <!--item category pluralized--> Breadcrumb}} <!-- where "item category pluralized" is Wondrous Items, Rings, Rods, Weapons, etc. -->
[[Category:3.5e]]
[[Category:User]]
[[Category:Equipment]]
[[Category:Mundane]]
[[Category:Adventuring Gear]]
[[Category:Trap]]












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