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|monster=Casinoid
|size=Large |type=Construct |subtypes=
|hd=20d10+130 150 |hp=330350
|init=+2
|speed=40 ft. (8 squares)
|space=10 ft. |reach=10 ft.
|sa=[[#Fate Spin|Fate spin]], [[#Double Spin|Double Spin]], [[#Respin|Respin]], [[#TILT!|TILT!]]
|sq=[[SRD:Construct Type|Construct]] traits, [[SRD:Damage Reduction|DR]] 15/[[SRD:Adamantine|adamantine]], [[SRD:Spell Resistance and Spell Immunity|magic immunity]], [[Reinforced Plating (3.5e Creature Ability)|reinforced plating]] +56|fort=+11 12 |ref=+8 |will=+10
|str=27 |dex=14 |con=— |int=12 |wis=18 |cha=25
|skills=[[SRD:Listen Skill|Listen]] +27, [[SRD:Spot Skill|Spot]] +27, [[SRD:Spellcraft Skill|Spellcraft]] +25
'''{{Anchor|Respin}} {{Su}}:''' Once per 1d4 [[SRD:Round|rounds]], a casinoid may respin one of its reels after its first spin of the round. This ability must be used before the payout of the spin (if any) comes into effect. If the casinoid chooses to use a respin, it must stick with the second result, even if it is worse or does not result in a payout.
'''{{Anchor|TILT!}} {{Ex}}:''' If a casinoid gets hit hard enough, it goes TILT! It automatically uses its [[#Fate Spin|Fate Spin]] ability out of turn and may make any actions associated with the payout as free actions. A casinoid goes TILT if it takes more than 10% of its maximum [[SRD:Hit Points|hit points]] (normally 3335) as damage from a single targeted attack (after applying any [[SRD:Damage Reduction|damage reduction]] or [[SRD:Resistance to Energy|resistances]] in effect), or if it takes more than 20% (normally 6670) as damage from an area effect that includes it. A casinoid can go TILT! a maximum of once per [[SRD:Round|round]].
== The Fate Spin {{Anchor|Slot Machine}} ==