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Talk:Werewolf Lord (3.5e Class)

220 bytes added, 03:35, 22 November 2017
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{{Rating |rater=ThunderGod Cid
|rating=dislike
|reason=I have to dispute the below claim that this class is broken. Quite the opposite for a class that is supposed to be a Very High balance class. The bonuses to Strength while transformed (at levels 1, 6, 12, 17, and 19) allow for a +5 attack bonus, which at first glance could probably be pretty RNG-breaking given how easy it already is to stack Strength from other sources. The interactivity of But then recall that in order to use the natural attacks from this class at all effectively, you are also forced to take the transformed form Multiattack feat, otherwise you take a -5 penalty to attack rolls with other modes all of your natural attacks, completely invalidating your Strength bonus (the primary reason to play is also not fleshed outthis class, leaving room for flexible interpretations that could possibly be abusedthe record) for virtually an entire playthrough. Is Only by taking the werewolf still able to wield weapons when transformed? Do second feat (Improved Multiattack) can you negate any bonuses from armor and weapons worn still apply while transformed? These things are not explored, and I think such penalties. Thus it's wrong to assume highly unlikely that any of them would be intuitive without a pre-existing source rule to reference (this doesn't have that either)class meets the Very High balance level as written.
Secondly, this class offers no alternative way to spend your actions other than "attack in melee". Every other ability in the class is pretty much just a passive buff, so the end result is quite boring and barely even practical. Possible RNG-breaking aside, I would put this class at Moderate (at best) for the simple fact that without liberal use of the Power Attack feat, it will do very little damage and can only attack one target at a time for any significant DPS. It's no better than a barbarian in virtually any regard.
It may The interactivity of the transformed form with other modes of play is also not fleshed out, leaving room for flexible interpretations that could possibly be even worse than abused. Is the SRD Barb. In order werewolf still able to use the natural attacks wield weapons when transformed? Do any bonuses from armor and weapons worn still apply while transformed? Can I dip into this class to make a better war hulk that throws things while transformed and gets more Strength at all effectivelyminimal cost? These possibilities are not explored, you are also forced and I think it's wrong to take the Multiattack feat, otherwise you take assume that any of them would be intuitive without a pre-5 penalty existing source rule to attack rolls with all of your natural attacks, completely invalidating your Strength bonus reference (the primary reason to play which this class, for the recorddoesn't have either) for virtually an entire playthrough. Only by taking the second feat (Improved Multiattack) can you negate any such penalties. Thus it's highly unlikely that this class meets the Very High balance level as written.
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{{Rating |rater=EmperorXander
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