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User:Leziad/Minstrel (3.5e Class)

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'''{{Anchor|Musically Gifted}} {{Ex}}:''' A Minstrel receive has receives her class level +3 ranks in a single [[SRD:Perform Skill|Perform]] skill of her choice, in addition to the skills she purchases with her skill points. She also gains the [[Versatile Performer (3.5e Feat)|Versatile Performer]] feat for that skill and half her class level as a competence bonus to all [[SRD:Perform Skill|Perform]] checks. This ability count counts as [[SRD:Bard#Bardic Knowledge|Bardic Knowledge ]] for the purpose of prerequisites.
'''{{Anchor|Stylistic Path}}:''' A 1st level Minstrel must choose a single Stylistic Path for her to take from the list below:
''{{Anchor|Swashbuckler}}:'' You gain the [[SRD:Weapon Finesse|Weapon Finesse]] feat as well as either the [[#Disarmer|Disarmer]] or [[#Cunning Fighter|Cunning Fighter]] [[#Talented Discovery|Talented Discoveries]] at 1st level.
''{{Anchor|Virtuoso}}:''You gain an extra virtuous performance known and the [[#Stardom|Stardom]] [[#Talented Discovery|Talented Discovery]] at 1st level.
'''{{Anchor|Virtuous Performance}} {{Ex}} or {{Su}}:''' A Minstrel is able to produce a wide array of extraordinary and magical performance performances that enhance allies and negatively impact enemies. In order to start a virtuous performance , the Minstrel must make a DC 15 [[SRD:Perform Skill|Perform]] check, ; she may take 10 when she is not in combat , even if the situation is stressful. If she fail fails to start her performance , it does not waste any round or daily uses of the ability. A minstrel can cast spell spells while performing, but must succeed on a [[SRD:Perform Skill|Perform]] check , DC equal to 15 + spell level otherwise , or the spell fail fails and she waste wastes the action, although not the spell slot or any resources that the spell would have used .
Starting a virtuous performance is a standard action, but it can be maintained every round as a free action. Once a virtuous performance is start started, the Minstrel may switch between different performance performances as a free action once per round at the start of her turn. She may maintain her Virtuous Performances for a total number of round rounds each day equal to 5 + twice her class level + her [[Charisma]] modifier, which she can spread as she wish wishes through the use of all of her virtuous performances.
A virtuous performance has either audible or visual component based on it its type. In order to be affected by a virtuous performance , a creature must either be able to hear or see her. If the Minstrel use dancing creature must be able to see her in order to be affected, but if she use an instrument or her voice they only need to hear her. A Minstrel know her performance well enough that she it is not negatively affected by being deafened. A Minstrel always affect herself with her virtuous performance if it affect allies, unless specifically mentioned otherwise, she also do not count in any creature limit the performance may have.
Virtuous Performance count as Bardic Music for the purpose of meeting prerequisites and abilities interacting with Bardic Music. An item or spell which increase the potency of Bardic Music also does so for Virtuous Performance. Similarly an effect or spell which weaken bardic music also affect virtuous performance likewise. The only exception is if an ability specifically target virtuous performance it does not affect bardic music, or if virtuous performance is specifically excluded from the text of an ability which interact with bardic music.
A Minstrel start knowing two performance of her choice and gain new performance known as she level. She choose her performance from the the following list: [[Minstrel (3.5e Class)/Virtuous Performance List]]
'''{{Anchor|Disguise in Plain Sight}}:''' A 2nd level Minstrel gain gains [[Disguise in Plain Sight (3.5e Feat)|Disguise in Plain Sight]] as a bonus feat , even if she does not meet the prerequisites. If you already possess the feat you gain another feat from the Minstrel's Bonus Feat list you meet the prerequisites of.
'''{{Anchor|Talented Discovery}}:''' At 2nd level and each even level thereafter, the minstrel learn learns a special skill called a Talented Discovery. Once learned , a Talented Discovery cannot be changed short or rebuilding. The DC of her Talented Discoveries , if any . is DC 10 +1/2 Class + her [[Charisma]] modifier. She select selects her Talented Discoveries from the list below:
''{{Anchor|Acquire Skill}}:'' A minstrel choose chooses a skill she has no ranks in, she gain gains a number of free rank ranks in the skill equal to her class level +3.
''{{Anchor|Charmer}} {{Ex}}:'' The minstrel is capable of quick wit and charm and quickly catch the heart of anyone who fancy her even with a simple wink or suggestive smile. You gain the [[Pretty Eyes (3.5e Skill Trick)|Pretty Eyes]] skill trick. Additionally, if it made friendly by this ability it must make a [[Will]] or become [[SRD:Charm Person|charmed]] (as the spell) for 1 hour.
''{{Anchor|Costume Proficiency}} {{Ex}}:'' The minstrel wore enough extra and burdensome costume to gain proficiency in medium armor and the ability to cast in medium armor without spell failure. She can also disguise an as another sex or race without penalties and gain the ability to move at half her speed while using [[SRD:Disguise|Disguise]] skill.
''{{Anchor|Cunning Fighter}} {{Ex}}:'' The minstrel gain gains [[SRD:Improved Feint|Improved Feint]] and [[Flanking Feint (3.5e Feat)|Flanking Feint]] as bonus feats even if she do does not meet the prerequisites. If you successfully feint a creature , it is flat-footed until the start of it its next turn.
''{{Anchor|Disarmer}} {{Ex}}:'' The minstrel gain gains [[SRD:Improved Disarm|Improved Disarm]] and [[Improved Rearm (3.5e Feat)|Improved Rearm]] as bonus feats , even if you do she does not meet the prerequisites. You may also now disarm armors at a -−4 penalty, counting light armor as a light weapon, medium armor as a one-handed weapon , and heavy armor as a two-handed weapon.
''{{Anchor|Ear for Music}} {{Ex}}:'' The minstrel gain gains a +4 bonus on [[SRD:Listen Skill|Listen]] checks and automatically identify identifies any tune or song she has previously heard.
''{{Anchor|Eye for Treasure}} {{Ex}}:'' The minstrel gain gains a +8 bonus on [[SRD:Appraise Skill|Appraise]] checks. She may identify an item as per the [[SRD:Identify|''spellidentify''spell]] if she make makes an [[SRD:Appraise Skill|Appraise]] check with a DC 20 + caster level of the item, : doing so require requires an hour. If she actually cast casts the spell , the casting time is automatically reduced to 1 round and she may identify a number of items equal to her caster level.
''{{Anchor|Incognito Magic}} {{Su}}:'' The minstrel know knows how to be extremely subtle when she need needs to. Any creature that succeed succeeds on a [[Will]] save against any of her abilities (including spells) must make a second [[Will]] save with the same DC at a -−2 penalty, ; if it fail fails this save it does not realized realize it has succeeded on a [[Will]] save.
''{{Anchor|Forked Tongue}} {{Ex}}:'' The Minstrel gain gains the [[Goad (3.5e Feat)|Goad]] feat as a bonus feat. You may use your class level as your Base Attack Bonus, but only for tyhe the feat special clause. The penalty from your use of the [[Goad (3.5e Feat)|Goad]] feat now also apply applies to all skill checks not made against you. In non-combat situation situations, the penalty double doubles on social check and last lasts for 1 minute unless they make a melee attack against you.
: ''{{Anchor|Forked Tongue, Improved}} {{Ex}}:'' If you goad a creature in melee and it fail fails to deal damage against you until the end of it turn, it is flat-footed until the start of it its next turn. This Talented Discovery require requires the Forked Tongue Discovery.
''{{Anchor|Master Mesmer}} {{Su}}:'' A minstrel can use her magic to even affect the dead with her performance. She now bypass bypasses immunities to mind-affecting effect effects (including compulsion and charm) with her minstrel's spells, spell-like abilities, supernatural abilities , and virtuous performance. However creature , creatures with such immunities gain a +4 bonus on their saving throws and are allowed a [[Will]] save to negate the effect if the effect as has no save.
''{{Anchor|Mobile Stealth}} {{Ex}}:'' The minstrel no longer take takes any penalty to [[SRD:Move Silently|Move Silently]] for moving at full speed. The penalty for use using [[SRD:Move Silently|Move Silently]] while running are is halved as well.
: ''{{Anchor|Mobile Stealth, Improved}} {{Ex}}: The penalty for use using [[SRD:Move Silently|Move Silently]] while running are is now removed as well.
''{{Anchor|Outrageous Display}} {{Ex}}:'' The minstrel can cause an opening in her foes's defense by opening her own. As a move action , she may strike a pose, say a snappy line, open her shirt , or similar similarly show off. If she does , she provoke provokes an attack of opportunity from , for which she take a -4 penaltyto her AC. If she is not struck , she cause causes every creature who attacked and missed to become flat-footed until the start of their next turn.
Outside of combat , you draw a spectacular amount of attention on yourself, allowing any allies to make a [[SRD:Hide Skill|Hide]] check without having concealment for 1 round. Your allies need to hide in concealment before the distraction end ends as normal.
: ''{{Anchor|Outrageous Display, Improved}} {{Ex}}:'' While using her Outrageous Display ability . you may . instead of it its normal effect as it is resolved, make an attack against every creature who missed their attack of opportunity against you. This Talented Discovery require requires the Outrageous Display Discovery.
''{{Anchor|Poison Mastery}} {{Ex}}:'' The minstrel can now apply poison to her weapons as a swift action and no longer risk risks poisoning yourself herself when applying poison. She may also turn any ingested poison into a poisonous lipstick, allowing her to poison others with a kiss, she . She must consume a dose of antitoxin made for that poison right before applying the 'lipstick' , otherwise she will also poison herself.
''{{Anchor|Seduction}} {{Ex}}:'' The Minstrel gain gains [[Seduce to Deceive (3.5e Other)|Seduce to Deceive]] and a +2 a bonus on [[SRD:Bluff Skill|Bluff]], [[SRD:Diplomacy|Diplomacy]], [[SRD:Gather Information|Gather Information]] , and [[SRD:Sense Motive|Sense Motive]] checks against creature creatures physically attracted to her.
: ''{{Anchor|Seduction, Improved}} {{Ex}}:'' If she successfully use uses the [[#Seduction|Seduction]] discovery on a creature , she may employ a extraordinary [[SRD:Suggestion|suggestion]] after 'business' is concluded. A [[Will]] is allowed as normal to negate the effect. This Talented Discovery require requires the Seduction Discovery.
''{{Anchor|Shake Morale}} {{Ex}}:'' As a standard action , the minstrel attempt attempts to [[SRD:Intimidate Skill|''demoralize opponent'']] using her [[SRD:Diplomacy Skill|Diplomacy]] instead of her [[SRD:Intimidate Skill|Intimidate]] skill, ; the affected creature take takes one [[Daunt (3.5e Creature Ability)|daunt]] level. A creature can clear all but one daunt level gained through this ability as a full-round action.
''{{Anchor|Stardom}} {{Ex}}:'' the The minstrel gain gains a +3 bonus on [[SRD:Diplomacy|Diplomacy]] and [[SRD:Bluff Skill|Bluff]] checks, but take takes a -−10 penalty on [[SRD:Disguise Skill|disguise checkDisguise]] checks as long as the a creature in the area would conceivably be able to recognize her. Any creature who recognize recognizes her are is one step friendlier towards her than normal (to a maximum of Friendly). This is only an 'initial attitude' - — if she take takes any actions that harm or offend them, their attitude will adjust appropriately. The minstrel can spread her fame into another area by performing there for 1d4+1 week.
''{{Anchor|Subtle Performance}} {{Ex}}:'' Using shadowshadows, humming , and other subtle means , the minstrel is able to deliver her performance ton to her audience without anyone else being the none the wiseraware of it. When she start starts a performance the minstrel may accept an halved number of targets or range, whichever is applicable (including both). If she does , only the ones directly affected by the performance notice she is performing, although a [[SRD:Listen Skill|Listen]] or [[SRD:Spot Skill|Spot]] check opposed by your [[SRD:Perform Skill|Perform]] check notice notices the performance being delivered.
''{{Anchor|Uncanny Dodge}} {{Ex}}:'' The minstrel gain gains Uncanny Dodge as the [[SRD:Barbarian|Barbarian]] ability. She may take this talent an additional time to gain Improved Uncanny Dodge.
''{{Anchor|Well Read}} {{Ex}}:'' The minstrel gain sgain 2 additional skill points per level for all class classes she has (applies retroactively), but she may only use those skill points to purchases purchase ranks in [[SRD:Decipher Script Skill|Decipher Script]] or [[SRD:Knowledge Skill|Knowledge]]. The minstrel gain gains half her class levels in all [[SRD:Knowledge Skill|Knowledge]] checks.
'''{{Anchor|Bonus Feat}}:''' At 3rd level, 5th level, and each 5 level levels thereafter , the minstrel gain gains a bonus feat she meet meets the prerequisites for from the following list: [[SRD:Combat Reflexes|Combat Reflexes]], [[Broad Practice (3.5e Feat)|Broad Practice]] [[SRD:Endurance|Endurance]], [[SRD:Persuasive|Persuasive]], [[SRD:Skill Focus|Skill Focus]] (Diplomacy, Bluff, Gather Information or Perform), [[SRD:Weapon Finesse|Weapon Finesse]] . and any feat which affect affects her virtuous performance (such as [[Exalted Bardsong (3.5e Feat)|Exalted Bardsong]] or [[Music of the Gods-CE (3.5e Feat)|Music of the Gods]]).
'''{{Anchor|Gather Crowd}} {{Ex}}:''' The 3rd level minstrel can amass a crowd with a 10 minutes -minute speech or performance. The size of the crowd depends on the local population . but is usually dense enough to be considered difficult terrain. The crowd usually disperse disperses 1d4 rounds after any interesting events have stopped happening or after violence has started.
'''{{Anchor|Skill Improvisation}} {{Ex}}:''' A 2nd level Minstrel is capable of improvising just about any skills. She may replace any skill check with a half class level + her [[Intelligence]] modifier check. This do does not allow her to use trained-only skill without ranks.
At 6th level , she may use Skill Improvisation to gain full use of trained-only skills.
'''{{Anchor|The Troupe}} {{Ex}}:''' A 7th level minstrel gain gains [[Variant Leadership (3.5e Feat)|Variant Leadership]] as a bonus feat. If she do does not want the responsibility of leading , then she may gain [[Broad Practice (3.5e Feat)|Broad Practice]] as a bonus feat instead.
'''{{Anchor|Inspiration}} {{Su}}:''' A 9th level minstrel can spend one round of her virtuous performance to make any willing creature within 30 feet of herself reroll a single d20 roll, accepting the second result even if it 's worse.
'''{{Anchor|Arcane Mastery}} {{Ex}}:''' At 13th level ability , a minstrel can gain a single [[SRD:Archmage|Archmage]]'s High Arcana, ; she must sacrifice a spell slot as normal , but the spell slot cost is reduced by 2 (so ''Arcane Reach'' would cost a 5th level spell slot). Whenever she gain gains a new Talented Discovery , she may select another High Arcana as well.
'''{{Anchor|Generational Legacy}} {{Su}}:''' A 17th level minstrel can make herself immortal through her work. With a full year of work , she may create a play, song , or another form of art. As long as this piece of art or a copy of it exist exists, she cease ceases to age and may be brought back to life with no level loss.
'''{{Anchor|Move the Stars}} {{Su}}:''' A 19th minstrel can once per (???) make a DC 40 [[SRD:Perform Skill|perform]] check as a 1 round action. If she fail fails or the action is interrupted , the ability is wasted. If she succeed succeeds, however , she replicate replicates the effect of the [[SRD:Miracle|''miracle'']] spell. She must still pay any material or XP component of the miracle or any spell it replicatereplicates.
'''{{Anchor|The Legend}}:''' A 20th level minstrel gain gains a a supreme virtuous performance, she . She must choose from the following list:
''{{Anchor|Call of the Falling Star}} {{Su}}:'' As you start this performance , you replicate the effect of [[Call Lightning Shower (3.5e Spell)|''call lightning shower'']] , except calling small meteors instead of bolt of lightning. The meteors deal 5d6 bludgeoning and 5d6 fire damage and cause a creature directly struck to fall [[SRD:Prone|Prone]]. A successful [[Reflex]] save halves the fire damage and prevent prevents the creature from going prone. The effect last lasts for as long as the performance is maintained. ''{{Anchor|Till Valhalla}} {{Su}}:'' With a powerful call to the otherworld you bring back every fallen allies who died no more than a minute ago within 120 feet back to life as per [[SRD:True Resurrection|''true resurrection'']]. Unless you maintain the performance for 25 consecutive rounds they die again once the performance ends. A creature can only be at most once per day by Till Valhalla. ''{{Anchor|Timeless Melody}} {{Su}}:'' As you start this performance you immediately replicate the effect of [[SRD:Time Stop|''time stop'']] which last for as long as you maintain your performance. Unlike the spell you may bring a single additional creature alongside you and you can affect each others normally.
''{{Anchor|Till Valhalla}} {{Su}}:'' With a powerful call to the otherworld, you bring every fallen ally who died no more than a minute ago within 120 feet back to life as per [[SRD:True Resurrection|''true resurrection'']]. Unless you maintain the performance for 25 consecutive rounds, they die again once the performance ends. A creature can only be resurrected at most once per day by Till Valhalla.
''{{Anchor|Timeless Melody}} {{Su}}:'' As you start this performance. you immediately replicate the effect of [[SRD:Time Stop|''time stop'']], which lasts for as long as you maintain your performance. Unlike the spell, you may bring a single additional creature alongside you and you can affect each others normally.
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