132
edits
Changes
Added the Elemental Adept Feat.
You must meet any prerequisite specified in a feat to take that feat. If you ever lose a feat’s prerequisite, you can’t use that feat until you regain the prerequisite. For example, the Grappler feat requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow — perhaps by a withering curse — you can’t benefit from the Grappler feat until your Strength is restored.
==Elemental Adept==
'''''Prerequisite: The ability to cast at least one spell'''''
<p>When you gain this feat, choose one of the following damage types: [[SRD5:Damage_and_Healing#Acid|acid]], [[SRD5:Damage_and_Healing#Cold|cold]], [[SRD5:Damage_and_Healing#Fire|fire]], [[SRD5:Damage_and_Healing#Lightning|lightning]], or [[SRD5:Damage_and_Healing#Thunder|thunder]].</p>
<p style="text-indent: 0.25em">Spells you cast ignore [[SRD5:Damage_and_Healing#Resistance|resistance]] to damage of the chosen type. In addition, when you roll damage for a spell you cast that deals damage of that type, you can treat any 1 on a damage die as a 2.</p>
<p style="text-indent: 0.25em">You can select this feat multiple times. Each time you do so, you must choose a different damage type.</p>
==Grappler==