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| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::42]] + [[SRD:Intelligence|Int]] modifier per level.'''<br/>
{{3.5e Skills|Concentration,
Craft,
'''{{Anchor|Spellcasting}}:''' At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a divine spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one divine spellcasting class before becoming a Will of the Divine, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.
'''{{Anchor|Mantle of Menace}} {{Ex}}:''' Wherever the Will goes, he distributes divine justice. The Will gains a +1 4 bonus to Sense motive Intimidate checks and DR 12/- for each class level he has.
'''{{Anchor|Interminable}} {{Ex}}:''' The Will of the Divine does not stop. He is immune to nonlethal damage and stunning, and he can act without penalty when disabled or dying.
'''{{Anchor|Stand Your Ground}} {{Ex}}:''' Dirty tricks and powerful blows do not faze a Will of the Divine. He becomes immune to critical hits, poison, and death from massive damage.
'''{{Anchor|Crusader of Legends}}:''' When the Will of the Divine wants the job done, nothing can stop him. His type changes to Outsider (Native). He also gains immunity to sleep effects, paralysis, disease, death effects, fatigue, exhaustion, ability damage to his physical ability scores, ability drain and energy drain.