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Hermit Martial Artist (3.5e Feat)

175 bytes removed, 19:13, 17 August 2017
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|summary=Become the old master who live by himself in the mountain.
|prereqs=[[SRD:Survival|Survival]] 4 Ranks.
|fluff=A mountain hermit is a self-taught master of martial art who recluse himself in mountains (or other wild area) to live a ascetic lifestyle.They train under the harshest of conditions, shower under waterfall and sleep under the nightsky.
|benefit=Archetype Feats grant benefits based on HD:
* '''1 HD''': You gain the Unarmed Damage Progression of must maintain a Simple Lifestyle as a [[Monkof the Wilderness (3.5e Alternate Class Feature)|Monk of the Wilderness]] of your level. If However Through meditation you already possess such progression hone your reflexes, while wearing no armor and not using a shield you treat gain your [[Wisdom]] bonus to your AC and your level as 4 higher for the purpose of determining unarmed damage. Additionally you training in harsh, unforgiving weather make you under the constant extraordinary effect of an [[SRD:Endure Elements|''endure elements'']] effect.* '''3 HD''': Through meditation you hone your reflexes, while wearing no armor and not using a shield you gain your [[Wisdom]] bonus to your AC. Additionally you You gain a [[Codex Ranger (3.5e Class)|Favored Terrain]] as a 3rd level ranger.* '''8 HD''': You gain Mettle (as an hexbladeHexblade), Uncanny Dodge (as a [[SRD:Barbarian|Barbarian]]) and Wild Empathy (as a [[SRD:Druid|Druid]]). * '''15 HD''': You gain Timeless Body (as a [[SRD:Druid|Druid]]) and completely cease to age for as long as you maintain a simple life, living and sleeping outside.
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