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|8th||class="left" | +8/+3 || +6 || +6 || +6
| class="left" | [[Mettle]]
|-
|9th||class="left" | +9/+4 || +6 || +6 || +6
'''{{Anchor|[[SRD:Evasion and Improved Evasion#Improved Evasion|Improved Evasion]]}} {{Ex}}:''' This ability works like [[#Evasion|evasion]], except that while the Deus ex Machina still takes no damage on a successful [[SRD:Saving Throw|Reflex]] [[SRD:Saving Throw|saving throw]] against attacks, she henceforth takes only half damage on a failed save. A [[SRD:Helpless|helpless]] Deus ex Machina does not gain the benefit of improved evasion. A Deus ex Machina gains this benefit at seventh level.
'''{{Anchor|Mettle}} {{Ex}}:''' At eighth level, a Deus ex Machina resists magical attacks with greater effectiveness than other warriors. If a Deus ex Machina succeeds on a Fortitude or Will save against an attack that would normally produce a lesser effect on a successful save (such as a spell with a saving throw entry of Will half or Fortitude partial), The Deus ex Machina instead negates the effect. A Deus ex Machina does not gain the benefit of mettle when unconscious or sleeping.
'''{{Anchor|Ignore Gravity}} {{Su}}:''' At eleventh level, a Deus ex Machina may ignore gravity in all shapes and forms. This also includes pressure damage. If the Deus ex Machina needs to actually move, and not teleport, this is how it moves. A Deus ex Machina can hover over land, and does not take movement penalties for [[SRD:Difficult Terrain|difficult terrain]].