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Sacred Weapon (3.5e Spell)

24 bytes added, 14:03, 16 May 2017
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Furthermore, by burning the spell's duration, the sacred weapon can unleash the following powerful effects. Effects can be combined; the amount of duration spent is cumulative.
:''Divine Light Pulse:'' As a [[SRD:Swift Action|swift action]] usable at the start of your turn, you make the weapon's light pulse out, creating a ''[[SRD:Daylight|daylight]]'' effect that lasts one [[SRD:Round|round]]. Any creature within 20 feet affected by the holy effect becomes [[SRD:Shaken|shaken]] and takes 1d6 points of divine damage per 2 [[SRD:Caster Level|caster levels]] ([[SRD:Will|Will]] half). While this ability is active, all damage stemming from the holy damage dealt enhancement is maximized. Every [[SRD:Round|round]] in which this ability is used counts as 5 [[SRD:Round|rounds]].
:''Sacred Shield:'' You swing the weapon in front of you as an [[SRD:Immediate Actions|immediate action]], creating a personal [[Shield (3.5e Creature Ability)|shield]] that lasts until the start of your next turn. The shield has 20 [[SRD:Hit Points|hit points]] and a [[Shield (3.5e Creature Ability)#Hard Shields|hardness]] equal to your [[SRD:Caster Level|caster level]]. Every [[SRD:Round|round]] in which this ability is used counts as 2 minutes.

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