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→Class Features
'''Weapon and Armor Proficiency:''' The jaunter is proficient in all simple weapons and martial weapons, light armor, and shields (but not tower shields).
'''{{Anchor|Spells}}:''' A jaunter casts arcane spells , which are drawn from the jaunter spell listbelow. A When you gain access to a new level of spells, you automatically know all the spells for that level on the jaunter must choose and prepare her spells 's spell list. You can cast any spell you know without preparing it ahead of time as a wizard. To learnEssentially, prepare, or cast a your spell, list is the jaunter must same as your spells known list. You also have an [[Intelligence]] score equal the option of adding to at least 10 + the your existing spell list through your advanced learning class feature (see below) as you increase in level. The DC for a saving throw against a jaunter's spell is 10 + the spell level + the jaunter's [[Intelligence]] modifier.
To cast a jaunter spell, you must have an [[Intelligence]] score of 10 + the spell's level (Int 10 for 0-level spells, Int 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a jaunter's spell is 10 + the spell's level + the jaunter's [[Int]] modifier. Like other spellcasters, a jaunter can cast only a certain number of spells of each spell level per day. Her The base daily spell allotment is given on Table: The Jaunterabove. In addition, she receives you receive bonus spells per day if she has for a high [[Intelligence]] score. A jaunter need not prepare spells in advance. You can cast any spell you know at any time, assuming you have not yet used up your spells per day for that spell level.
Like a [[SRD:Bard|bard]], a jaunter can cast his jaunter spells in light armor. However, they still take the arcane spell failure from shields, and armor heavier than light.
1st—''[[Ancestral Weapon (3.5e Spell)|ancestral weapon]]'', ''baleful transposition''<sup>SpC</sup>, ''benign transposition''<sup>SpC</sup>, ''dimension hop''<sup>PHBII</sup>, ''[[Kiden's Harassing Spirit (3.5e Spell)|kiden's harassing spirit]]'', ''portal alarm''<sup>SpC</sup>, ''portal beacon''<sup>SpC</sup>, ''[[Possessed Hand (3.5e Spell)|possessed hand]]'', ''resist planar alignment''<sup>SpC</sup>, ''[[Ride the Nightmare (3.5e Spell)|ride the nightmare]]'', ''stand''<sup>SpC</sup>