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Biotic Dart (3.5e Feat)

2,238 bytes added, 13:24, 12 May 2017
Created page with "{{author |author_name=Leziad |date_created=12th May 2017 |status=Experimental, may be part of a PrC instead. |balance=High }} <onlyinclude>{{3.5e Feat |name=Biotic Dart |type..."
{{author
|author_name=Leziad
|date_created=12th May 2017
|status=Experimental, may be part of a PrC instead.
|balance=High
}}

<onlyinclude>{{3.5e Feat
|name=Biotic Dart
|types=
|summary=You can carft unique darts which inflict gradual hit point loss or heal allies.
|prereqs=[[SRD:Craft Skill|Craft]] (Alchemy) 10 Ranks
|fluff=<!-- Any non-mechanical flavor you want to show -->
|benefit=You can fire special homemade [[SRD:Dart|dart]] from your crossbows or firearms, although it need to be specifically outfitted for such which require 100 gp and and 24 hours of work (and cannot fire other types of ammunition). These special ammunition deal damage as a [[SRD:Dart|dart]] of their size, but in non-lethal damage. However the darts are infused with a unique alchemical elixir, cause a regenerative or degenerative burst.

: ''Degeneration:'' At the start of each of it turn, the creature lose an amount of hit point equal to half it HD. This last for 5 round and may be stopped early with a DC 20 [[SRD:Heal Skill|heal]] check as a move action. The damage from multiple darts do not stack, rather it extend the duration of the effect. This loss of health is not damage and thus cannot be resisted by effect which reduce damage. This loss of hit points may be done non-lethally, causing the hit point loss to count as non-lethal damage.

: ''Regeneration:'' At the start of each of it turn, the creature heal an amount of hit point equal to half it HD. This last for 5 round. The healing from multiple darts do not stack, rather it extend the duration of the effect.

These biotic darts require actual [[SRD:Dart|darts]] and which are then infused with your own essence as well as alchemical ingredients costing 1 gp. Because their are partially infused with your essence you may only have 20 of these darts ready at any time, any darts crafted above this limit cause older darts to lose potency. SImilarly any dart not maintained by you in the last 24 hours become stale and lose their unique property.

|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
|normal=
|special=
}}</onlyinclude>


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