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→Class Features
5th—''[[Area Teleport (3.5e Spell)|area teleport]]'', ''[[SRD:Ethereal Jaunt|ethereal jaunt]]'', ''[[Forbidden Call (3.5e Spell)|forbidden call]]'', ''[[SRD:Gate|gate]]'', ''ghostform''<sup>SpC</sup>, ''[[Hellmouth (3.5e Spell)|hellmouth]]'', ''instant refuge''<sup>SpC</sup>, ''[[Motskalla's Entangled Space (3.5e Spell)|motskalla's entangled space]]'', ''[[Planar Rip (3.5e Spell)|planar rip]]'', ''[[Portal Recall (3.5e Spell)|portal recall]]'', ''reality maelstrom''<sup>SpC</sup>, ''shadow landscape''<sup>SpC</sup>, ''[[SRD:Teleportation Circle|teleportation circle]]'', ''[[That Which Hungers (3.5e Spell)|that which hungers]]''.
'''{{Anchor|Disruptive Teleport}} {{Su}}:''' With a touch, the jaunter can teleport bits and pieces off a target in a incomplete and dangerous teleportation effect. The jaunter deals 1d6 points of plus your highest mental ability score in damage as a standard action, plus an additional +1d6 damage at every odd caster level they possess. Prestige classes and effects which increase caster level also increase this damage. Effects which prevent teleportation prevent damage from this effect.
'''{{Anchor|Jaunt}} {{Su}}:''' The jaunter's signature ability is the power to teleport at will. As a move action, the jaunter can teleport up to 5 ft per caster level, vanishing and re-appearing in a puff of dark smoke. Unlike most teleportations, you still need line of sight and line of effect for the teleport to function, and departing provokes attacks of opportunity (but not arriving). If the jaunter makes the run action, they may jaunt up to four times (five with the [[SRD:Run|Run]] feat) instead of two times from double movement. You still take the penalties from running, if any, when "teleport running" like this.