27,181
edits
Changes
no edit summary
[[Summary::A highly dangerous material embraced by those who like high risk and high reward, vibrolithe is a nearly indestructible metallic substance that always seem to be vibrating in 'tonal frequencies'.]] Vibrolithe is an [[Idylis (3.5e Location)|Idylean]] material, used extremely rarely for its dangerous natures and limitations. Vibrolithe cannot be combined with another material (through a transmuter forge or with the material composite enhancement), any attempt at alloying it result in [[Ysmerite (3.5e Equipment)|strange]] [[Vichromium (3.5e Equipment)|new materials]].
When shaped into weapons, vibrolithe's potential comes to light, firstly it gain the [[Absolute (3.5e Equipment)|Absolute]] enhancement for free as a nonmagical ability, but only for physical damage dealt with it. A vibrolithe weapon can also strike ethereal and incorporeal creatures as if it was [[SRD:Ghost Touch (Weapon Enhancement)|Ghost Touch]]. Finally the weapon itself become much more damaging, however in exchange an excess of kinetic energy is dealt to the wielder as well. A vibrolithe weapon deal damage as if it was a size category larger and the damage dice of the weapon increase by one step (so a medium vibrolithe greatsword would deal 3d8 damage). In exchange every time the wielder hit, he is dealt 1 unresistanble 2 typeless damage if his weapon is light, 2 4 if it one-handed or 4 6 if two-handed.
Due to it nigh indestructible nature, vibrolithe make incredibly protective armor. When made into an armor or shield, vibrolithe increase the AC bonus by 2 and grant damage resistance (as per the [[Invulnerable (3.5e Equipment)|Invulnerabvle]] enhancement and stack with it) of 2 for light armor and light shield, 4 for medium armor and heavy shield, 6 for heavy armor and tower shield. Finally vibrolithe has the ability to vibrate magic away, granting [[Spell Dampening (3.5e Creature Ability)|Spell Dampening]] of 1 for light armor, light shield and heavy shield, 2 for medium armor and tower shield and 3 for heavy armor. The spell dampening granted by an armor and shield do not stack, however the damage resistance do.