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Talk:Scoundrel (3.5e Class)

1,888 bytes added, 23:16, 30 November 2016
Added rating.
== Ratings ==
{{Rating |rater=Ganteka Future
|rating=neutral
|reason=I'd like to like this class. It's interesting and I've played a character full-classed in it (at 7th level so far) and building another along with a previous one-shot test and...making a character in this class is unusually unfriendly and difficult. I ran into a problem of constantly needing feats with BAB+1 requirements that you'd need at first level to be most effective/fulfill your character basics when you have the capacity to actually get them and simply be unable to get them because of that. The class basically demands you use Dexterity with having Eager Strike and Sneak Attack to get the drop on foes quickly, but doesn't provide any means of Weapon Finesse, so that's a feat spent just to use the class. In general I found I had to split my ability modifiers into three primary stats (Dexterity for attack and AC, Intelligence to play the skill game and Charisma to actually be good at those skills competitively to ''be a scoundrel''). Average human Strength and Wisdom with just slightly above average Constitution with 32 point buy basically means (oh, and we house-ruled a d8) having to spend basically every feat I had (and took two flaws) just to pull-off a bare-bones functional character for what I was going for at 5th level, house-ruling away some prerequisites and getting extra house-ruled bonus feats. This class is ''starved'' just to do what it should out of the box. Which is a shame, because as I said, I'd like to like it. Currently, the theme of making a character in this class is "sacrifices", because you're really going to have to focus on what you absolutely need rather than enjoying picking what you want for fun. Also, we house-ruled the refresh for maneuvers to refresh one as a move action. I mention all this house-ruling for a reason... because the DM was the author of the article.
}}
{{Rating |rater=Leziad
|rating=neutral

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