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Dance of the Water (4e Power)

1 byte added, 11:42, 2 September 2009
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|hit=2[W] + Charisma modifier cold damage per attack.
|miss=Half damage per attack.
|effect=Each ally within 5 squares gains a power bonus to attak attack rolls equal to your Dexterity modifier and, when they use an attack power they know, they can choose to deal cold damage instead of the normal type of damage until the end of your next turn.
}}

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