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Sublime Inspired (3.5e Feat)

52 bytes added, 20:58, 24 July 2016
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|skill=The key skill of the Martial Discipline desired
|prereqs='''1st level only'''. Cannot already be a martial adept. Also, if a martial discipline is desired that offers psi-like, spell-like, or supernatural maneuvers; then one must have a feat, racial trait, or class feature that already allows tapping into such energies.
|skill0=To further express your aptitude for a favored skill and to add a special flare to your respective class, you join a dojo. Here you begin to study the fundamental postures and philosophies of your chosen discipline. '''Martial Lore ([[SRD:Intelligence|Int]])''' becomes a class skill. In addition one can add flavor to their class name by adding their discipline's name before/after their class name. For example a ''Diamond Mind Bard'' or ''Duskblade of the Desert Wind''.
|skill4=You can initiate maneuvers of your respective discipline with an Initiator Level (IL= ranks in key skill-3). You now have knowledge of as many maneuvers as half your ranks (rounded down) plus your ability modifier for the key skill. You can ready as many maneuvers per encounter as your ability modifier for the key skill. You can also recover an expended maneuver as a "''Swordsage''".
|skill9=When using initiating a maneuver with a weapon that is associated with your discipline, your weapon is considered a magic weapon for purposes of overcoming damage reduction.|skill14=When using initiating a maneuver with a weapon associated with your discipline, your weapon's critical threat range is improved by 1doubled.|skill19=While initiating a maneuver and wielding an associated weapon of your disciplediscipline, you can deliver beautifully fatal strikes. Your weapon's extra critical multiplier is increased by 1.  ----'''Epic'''
}}</onlyinclude>
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