9,697
edits
Changes
→Magic: the Gathering Adaptation: The card itself (and its errata)
Hey! Luigifan18 here! I've been kicking around the idea of trying to adapt this spell to <u>Magic: the Gathering</u>. It's still in the planning stages, but I figured I'd ask what you think about it. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 21:20, 9 June 2016 (UTC)
:I was going to show what the card does sooner, but I had to leave on a bike trip. I'm back now, so I can show off my idea for this spell's <u>MtG</u> adaptation:
<blockquote><b>Card Name: Misspell</b><br/>
<b>Cost: U(U/R)</b><br/>
<b>Instant</b>
<b>Rules text:</b> Counter target instant or sorcery spell and shuffle it into its owner's library. Then that spell's controller exiles cards from the top of his or her library until he or she would exile an instant or sorcery with a converted mana cost equal to or lower than that of the countered spell's, and casts that spell without paying its mana cost. Once a spell is cast in this way or the countered spell's controller exiles his or her entire library, all cards exiled by this spell are shuffled into their owner's library.
<b>Rulings 1:</b> The spell is worded the way it is to avoid game-breaking results. For instance, it is rare, but possible, for a player to cast a spell they do not own, but a card cannot be put in any library but its owner's. So the countered spell goes into its owner's library to avoid getting lost with another player.<br/>
<b>Rulings 2:</b> The card-exiling effect works like the cascade keyword.<br/>
<b>Rulings 3:</b> The "exiles the entire library" clause is there to make sure that the cards this spell exiles get returned to their owner's library, even in the unlikely event that the opponent has no instant or sorcery cards in their library that have a converted mana cost equal to or lower than the card this spell countered.<br/>
<b>Rulings 4:</b> If the countered spell's controller exiles his or her entire library without finding an instant or sorcery spell with a converted mana cost equal to or lower than the countered spell's, that player does not get to cast anything via this spell's effect. Their original spell is simply countered without being replaced.<br/>
<b>Rulings 5:</b> Because the countered spell gets shuffled into its owner's library before cards begin being exiled from its controller's library, and Misspell can only counter an instant or a sorcery, it's only possible for the countered spell's controller to fail to find an instant or sorcery spell with a converted mana cost equal to or lower than the countered spell if he/she doesn't own the countered spell. If the countered spell's controller <I>does</I> own the countered spell, it'll go back into his/her library, meaning that it will eventually pop back up unless another eligible candidate comes up first - and if the countered spell itself comes up, it will be cast again, due to its converted mana cost being equal to itself. However, it will be treated as a brand-new casting of the spell (with a mana cost of 0), so additional costs will have to be repaid, optional costs (like kicker costs) will be considered unpaid, and variable costs will be treated as their lowest possible value (such as X being equal to 0).<br/>
<b>Rulings 6:</b> Because countered spells still count towards effects that care about how many spells have been cast (such as storm), and Misspell causes the countered spell's controller to search their library, one card at a time, for a spell to replace it, it effectively increments the countered spell's controller's "spell counter" by 2 rather than 1 (incrementing by 1 for the countered spell itself and another 1 for the replacement spell). Of course, this only happens if an eligible replacement spell is found and actually cast. If no replacement spell is found and cast, the "spell counter" only goes up by 1 (for the countered spell itself).<br/>
<b>Rulings 7:</b> If the replacement spell has an additional cost (such as sacrificing a creature or paying life) that its controller is unable or unwilling to pay, or it does not have any legal targets, the spell doesn't get cast at all. However, since a replacement spell was found, no more cards are exiled from the library, and all the cards that were exiled by Misspell (including the uncast replacement spell) get shuffled back into the library.</blockquote>
:I couldn't replicate the mechanic of giving every spell its own misspelled version because that would be completely unprintable on a <u>Magic</u> card. I had to settle for simple spell replacement. Still, I tried to replicate the original's spirit of twisting the enemy's magic into something they most likely didn't want. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 00:23, 10 June 2016 (UTC)