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Casinoid (3.5e Monster)

1,696 bytes added, 09:17, 3 June 2016
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All the possible outcomes of a spin that results in an effect are called ''payouts''. Payouts are grouped by symbol below. For any [[SRD:Caster Level|caster level]] dependent effect, the casinoid's [[SRD:Caster Level|caster level]] is its challenge rating + 2 (normally CL 15th).
Any save DCs associated with a casinoid's slots are [[SRD:Charisma|Charisma]]-based (normally DC 27). Any non-instantaneous effect with an unstated duration lasts a maximnum of 1 minute.
{| cellspacing="0" cellpadding="0" class="zebra d20"
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Releases a ''[[Bolt of Indra (3.5e Spell)|bolt of indra]]'' effect.
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |Conjures a ''[[Ball Lightning (3.5e Spell)|ball lightning]]'' that moves by the casinoid's command, lasting for 2d4 [[SRD:Round|rounds]].
|-
| class="left" | [[#Clock|Clock]] || class="left" | Throws a bolt dealing 15d6 [[SRD:Electricity Effect|electricity]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Duplicates the effects of a ''[[Freeze Blood (3.5e Spell)|freeze blood]]'' spell.
|-
| class="left" | [[#Chimera|Chimera]] || class="left" |Turns all ground in a 30-foot radius into wet, slippery ice, turning it into [[SRD:Difficult Terrain|difficult terrain]]. The slippery ice functions as a persistent ''[[SRD:Grease|grease]]'' spell throughout the area. The casinoid itself is immune.
|-
| class="left" | [[#Clock|Clock]] || class="left" | Throws a bolt dealing 15d6 [[SRD:Cold Effect|cold]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |1d3 sharp spires of ice suddenly burst from the ground. Functions like ''sudden stalagmite''<sup>[[Spell Compendium|SpC]]</sup>, except half the damage is [[SRD:Cold Effect|cold]].
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Cold Effect|cold]]).
| class="left" | [[#Clock|Clock]] || class="left" | Throws a bolt dealing 15d6 [[SRD:Sonic Effect|sonic]] damage one or more [[SRD:Round|rounds]] into the future. The bolt is released as a ranged touch attack the next time one of the casinoid's reels comes up on 'Clock'.
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |Summons an obnoxious flying thing that constantly shrieks, unleashing the effect of ''[[SRD:Sound Burst|sound burst]]'' every turn. The flying thing remains within a space adjacent to the casinoid and doesn't hurt its master, has 20 [[SRD:Hit Points|hit points]] and an AC of 30.
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains ''[[SRD:Protection from Energy|Protection from Energy]]'' ([[SRD:Sonic Effect|sonic]]).
! class="left" | Effect
|-
| class="left" | [[#Flame|Flame]] || class="left" | Casinoid gains the effects of equipping a [[Blazestone (3.5e Equipment)|blazestone]].
|-
| class="left" | [[#Lightning Bolt|Lightning bolt]] || class="left" | Conjures a ''Casinoid gains the effect of equipping an [[Ball Lightning Arcstone (3.5e SpellEquipment)|ball lightning]]'' that moves by the casinoid's command, lasting for 2d4 [[SRD:Round|roundsarcstone]].
|-
| class="left" | [[#Slime|Slime]] || class="left" | Casinoid gains the effect of equipping a [[Searstone (3.5e Equipment)|searstone]].
|-
| class="left" | [[#Ice Cube|Ice cube]] || class="left" | Casinoid gains the effect of equipping a [[Rimestone (3.5e Equipment)|rimestone]].
|-
| class="left" | [[#Music Note|Music note]] || class="left" | Casinoid gains the effect of equipping a [[Bellowstone (3.5e Equipment)|bellowstone]].
|-
| class="left" | [[#Black Skull|Black skull]] ||class="left" | Duplicates the effects of a ''[[SRD:Disintegrate|disintegrate]]'' spell.
| class="left" | [[#Clock|Clock]] || class="left" | Propels every creature and object within a 10-foot cube 1d4 [[SRD:Round|rounds]] into the future. They will appear in the same spot where they disappeared from after the allotted time.
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" |Conjures a floating shield object that projects a [[Shield (3.5e Creature Ability)|perimeter shield]] with a 15-foot radius, 100 hit points and hardness 10. The shield projects a [[Ward (3.5e Creature Ability)|ward]] of 25 and regains 10 hit points per [[SRD:Round|round]], but is destroyed upon reaching 0 hit points.
|-
| class="left" | [[#Shield|Shield]] (triple) || class="left" | Casinoid is immune to all forms of damage for 1d4 [[SRD:Round|rounds]].
|-
| class="left" | [[#Wrench|Wrench]] || class="left" | Summons a little repair bot (20 hit points, AC 30) that repairs 1d6 points of damage every time one of the casinoid's reels comes up 'Wrench'.
|+
! colspan="2" | Double [[#Wrench|Wrench]]
| class="left" | [[#Clock|Clock]] || class="left" | Casinoid gains the benefit of''[[SRD:Temporal Acceleration|temporal acceleration]]'' for the next 2 [[SRD:Round|rounds]].
|-
| class="left" | [[#Pyramid|Pyramid]] || class="left" | Casinoid gains a second set of reels for the next 3 rounds. Both payouts can happen concurrently.
|-
| class="left" | [[#Shield|Shield]] || class="left" | Casinoid gains a [[Shield (3.5e Creature Ability)|floating shield]] with that guards it automatically and confers a +5 [[SRD:Hit PointsShield Bonus|hit points]] per [[SRD:Caster Level|caster levelshield]]bonus to AC.
|-
| class="left" | [[#Wrench|Wrench]] (triple) || class="left" | Completely restores the casinoid's [[SRD:Hit Points|hit points]] and removes any negative status effects.

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