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Urumi (3.5e Equipment)

89 bytes added, 18:19, 26 April 2016
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'''Whirl of Steel:''' The urumi's sweeping arcs are unending for as long as the wielder maintains his dance. He may enter a fighting trance called ''Whirl of Steel''. In doing so, he expends a [[SRD:Standard Action|standard action]] every round to maintain the stance, but while Whirl of Steel is active he automatically performs a [[SRD:Whirlwind Attack|Whirlwind Attack]] each turn. During a round of Whirl of Steel, the wielder may make one melee attack against every creature that enters his [[SRD:Space/Reach (Creature Statistic)|reach]] at any time during his turn, and one melee attack against every creature that enter or remain within his reach outside of his turn.
In order to maintain ''Whirl of Steel'', the wielder of the urumi must expend his remaining move action to move, as the whirl Whirl ends whenever he stops moving for any reason. His land speed is halved while performing the Whirl, and he doesn't benefit from the five-foot steps of Bladedance while the Whirl is active. Once the Whirl ends, the wielder must wait at least 2 [[SRD:Round|rounds]] to start another.</onlyinclude>
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