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Corpse Arm (3.5e Equipment)

8 bytes removed, 08:47, 31 March 2016
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== Corpse Arm ==
An arm taken from the corpse of a strong member of the host's race. This desperate graft is usually only made in order to replace a missing limb. The host receive a +2 bonus on his [[strength]] and a -2 penalty on his [[dexterity]]. The arm is very obviously corpse-like and stink badly, the host take a -4 penlaty penalty on all [[charismaCharisma]]-based check (exacept except intimidate) against most non-undead (necromancer, fiends and some other woulnwouldn't see a problem with a zombie arm). A DC 20 disguise check involving perfume also allow the host to waive the social penalty for 24 hours.
The arm is very stiff and hard, allowing the host of to use a [[Feral Strike (3.5e Variant Rule)|slam feral strike]]:
|ulot=u
|ampt=m
|cost=1,200
|sdamage=1d4
|mdamage=1d6
Unless the host is a undead or construct, The host gain [[Damage Susceptibility (3.5e Creature Ability)|DS]] 3/Negative Energy. Additionally upon being grafted, the host must make a DC 14 [[fortitude]] save or catch fifth fever.
Graft Flesh (Undead), ''[[SRD:Animate Dead|animate dead]]''; Price [[Cost::1,200 gp]], the crafter require access to a corpse of the same race as the host.

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