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|date_created=3-4-11
|status=Complete
|balance=RogueUnquantifiable
}}
|prereqs=
|fluff=
|benefit=Magic items use your [[Charisma]] bonus highest mental ability modifier to determine the saving throws involved in magic items which generate spells or spell-like effects. Effects which are not spells but still have save DCs use 10 + 1/2 + [[Charisma]]highest mental ability modifier.|example=For example, a wand of fireball is normally frozen at DC 14. If your save DC for the spell would be higher using your [[charisma]], use your own save DC. Likewise, the frozen DC 17 of the Stunning enhancement instead becomes DC 10 + 1/2 + [[charisma]] highest mental ability modifier if your DC would be higher.
|normal=Magic items do not scale with the power of their users, quickly becoming useless.
|special=