Changes
→Class Features: fixed a misspelling in Heal Injuries, to change "or the entire period" to "for the entire period"
'''{{Anchor|Battle Shout}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' With a Swift Action, a Marshal may scream super loud and work up his allies for battle. All allies within close range gain a Morale Bonus to attack and damage rolls for 10 rounds. This bonus is half the Marshal's class level (rounded up) or the Marshal's Charisma modifier, whichever is less. Allies must be able to see and hear the Marshal for this bonus to take effect.
'''''{{Anchor|Heal Injuries}}'' ([[SRD:Special Abilities Overview#Spell-Like|Sp]]):''' The blood of an army is the life of its men, and soldiers who cannot fight are less than worthless. With a one minute ritual, a Marshal can heal a number of characters equal to his class level of a number of hit points of damage equal to his ranks in the Heal skill. This action may be taken a number of times per day equal to 3 + the Marshal's Charisma Modifier (if any), and all affected characters must be within close range of the Marshal or for the entire period.
'''{{Anchor|Inspire Bravery}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A Marshal's mere presence is a boon to the morale of his compatriots. All allies within close range of a Marshal may add the Marshal's Charisma modifier to their saves against [Fear] effects.