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Arcane Ray (3.5e Spell)

382 bytes removed, 10:48, 16 December 2015
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You can choose to fan your arcane ray back and forth across a 90 degree cone centered upon your ''facing'' instead, but everybody within the space of the cone takes only half of the line's damage.
 
Any creature starting its turn within the area affected by your arcane ray that [[SRD:Round|round]] must immediately make a [[SRD:Move Actions|move action]] at the start to either find cover, break your line of effect to them, or escape the area of the spell. If they can't, the arcane ray deals the appropriate amount of damage to them a second time ([[SRD:Reflex|Reflex]] half).
Any attack that forces a [[SRD:Concentration Skill|Concentration]] check to maintain a spell, as well as effects that move you against your will will cause the spell to end.

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