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*'''Hardness:''' Some shields ignore a set amount of damage that they absorb before taking damage to their [[SRD:Hit Points|hit points]] (see [[#Hard Shields|hard shields]] above). Non-hard shields simply have a hardness of 0.
*'''Range:''' How far the shield is projected from its source. A regular personal shield has a range of 0 and is effectively skintight. Shields with a range above 0 are [[#Perimeter Shields|perimeter shields]].
*'''Recharge Rate:''' How quickly lost shield hit points come back, usually in the amount of the projecting creature or object's effective [[SRD:Hit Dice|HD]] per [[SRD:Round|round]](Fast), minute(Moderate), 10 minutes(Slow), or hour(Very Slow).