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Zen Monk (3.5e Class)

151 bytes added, 18:59, 30 November 2015
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Class Features: Link-making
'''{{Anchor|AC Bonus}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored and unencumbered, the monk adds her [[SRD:Wisdom|Wisdom]] bonus (if any) to her [[SRD:AC|AC]]. In addition, a monk gains a +1 armor bonus to [[SRD:AC|AC]] at 2nd level. The bonus increases as shown on [[#Table: Zen Monk|Table: Zen Monk]].
Unlike a normal armor bonus, these bonuses to [[SRD:AC|AC]] apply even against [[SRD:Incorporeal|incorporeal ]] [[SRD:Touch Attack|touch attacks]], as it is a manifestation of their aura surrounding them. She loses these bonuses when she is dead or unconcious, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load.
'''{{Anchor|Bonus Feat}}:''' At 1st level, 2nd level, and every 5 levels beyond (7th, 12th, 17th, etc.) a zen monk may select a bonus feat from the following list: [[SRD:Improved Grapple|Improved Grapple]], [[SRD:Stunning Fist|Stunning Fist]], [[SRD:Combat Reflexes|Combat Reflexes]], or [[SRD:Deflect Arrows|Deflect Arrows]] as a bonus [[SRD:Feats|feat]]. At 7th level , the list includes: [[SRD:Improved Disarm|Improved Disarm]] and [[SRD:Improved Trip|Improved Trip]]. A zen monk need not have any of the prerequisites normally required for these [[SRD:Feats|feats]] to select them.
'''{{Anchor|Channel Ki}}:''' The zen monk knows that the body is only partly matter, and energy flows within it waiting for release. The zen monk can use this energy to generate extraordinary and supernatural effects above and beyond the limits of normal men. She draws from her ki pool, which is the amount given on [[#Table: Zen Monk|Table: Zen Monk]] plus ([[Wisdom]] modifier x × her zen monk level). She can spend up to her class level in ki points at any one task. Ki pool points are refreshed after 8 hours of rest and meditation.
She can perform the following options by expending points from her ki pool:
''{{Anchor|Dancing Serpent}} ([[Ex]]):'' By spending 1 ki point as an immediate action, you can raise your AC against a single attack by 1. This is a dodge bonus to AC and does not apply if you are flatfooted[[SRD:Flat-Footed|flat-footed]]. You must use this ability before you know the results of the attack. For every 3 additional points you spend (4, 7, 10, 13, etc.) you gain an additional +1 dodge bonus.
''{{Anchor|Drifting Butterfly}} ([[Su]]):'' By spending 1 ki point as an immediate action, you can negate up to 10 ft. of [[SRD:Falling|falling damage ]] for 1 [[SRD:Round|round]]. For each additional point spent , you can negate another 10 ft. of damage, up to completely negating all falling damage at 200 ft. (20 points). In addition , by spending 4 ki points , you can stand and move on a liquid or other surface which cannot support your weight for 1 round. It does not protect you from any harmful effects of what you stand on, such as lava, acid, or spikes.
''{{Anchor|Leaping Monkey}} ([[Ex]]):'' By spending 1 ki point as a free action on your turn, you gain a +1 compitence competence bonus on a Balance, Climb, Jump, Swim, or Tumble check for 1 round. For each additional point spent she gains , you gain another +1 bonus.
''{{Anchor|Sleeping Panda}} ([[Su]]):'' As a standard action, she you may burn her your remaining ki points and turn them into self-healing, gaining recovering 3 hp recovery per point of ki expended. Typically , a zen monk will burn all her remaining points on healing immediately before resting to recover her ki pool.
''{{Anchor|Rabbit Sprint}} ([[Ex]]):'' By spending 1 ki point as a free action on your turn, you gain a +5 ft. enhancement bonus to speed for 1 [[SRD:Movement Speed|round]]. For each additional point spent she gains , you gain another +5 ft. to her your speed.
At 5th level, she gains additional options:
''{{Anchor|Greased Weasel}} ([[Su]]):'' By spending 5 ki points as a swift action, you fall under the effects of ''[[SRD:Freedom of Movement|freedom of movement]]'' for 1 round.
''{{Anchor|Pouncing Tiger}} ([[Su]]):'' By spending 4 ki points as a swift action, you gain the ability to [[SRD:Pounce|pounce ]] and make a full attack at the end of a [[SRD:Charge|charge]]. This benefit lasts for 1 round.
''{{Anchor|Rising Sparrow}} ([[Su]]):'' By spending 3 ki points as a free action on your turn, you gain the ability to trend through air as if using ''[[SRD:Air Walk|air walk]]''. You remain airborne for 1 round and may stay in the air by spending points every round. If you cease employing Rising Sparrow, you fall at the end of your turn as normal.
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