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Truenamer, Rebuild (3.5e Class)

107 bytes added, 04:26, 25 November 2015
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Class Features: Grammar check
'''{{Anchor|Utterances Known}}:''' You have the ability to speak utterances, powerful combinations of truenames that can alter the world around you in fundamental ways. The three types of utterances of the original truenamer are simplified into simply just normal utterances. You begin play knowing two utterances from the 1st level truenamer utterances, and you gain one additional utterance known every level. You gain access to higher levels of utterances at the levels indicated on the table above. When you gain access to higher-level utterances, you can choose an utterance from that level or from a lower level. Each level you can also choose to replace one of your utterances known with a different utterance of equal or lower level.
Utterances may be used at will, making truenamers similar to binders<sup>ToM</sup> and warlocks<sup>CA</sup>. However , they much must succeed on a [[Truespeak Fix (3.5e Variant Rule)|truespeak]]. check in order to properly speak the utterance, with a diminished effect on a failed truespeak check. In addition , they are restricted to the Law of Echoes and Law of Chorus, as detailed by the truespeak skill.
The Difficulty Class for a saving throw against your utterances is 10 + 1/2 HD + your [[Cha]] modifier. Utterances are not inhibited by arcane spell failure, and have no somatic components. However , they always have vocal components. Utterances also require a truespeak of 11 + the CR of the target, and some may even require that a personal truename be spoken. The higher the result, the faster you can use the same utterance again, as per the Law of Echoes. One can also increase the DC via the Law of Chorus to achieve more targets, but you may risk failure by increasing the DC in this way, and end up with a less powerful result.
The truenamer draws its utterances from the [[3.5e Utterances|truenamer utterance]] list. Gone are the old separated lexicons of the original truenamer. For this truenamer , there is only one lexicon, the lexicon of the primal word.
'''{{Anchor|Maximum Utterance Level Known}}:''' This column determines the highest level power utterance he can learn at this level.
To learn or manifest an utterance, a Truenamer must have an [[Cha]] score of at least 10 + the power’s level.
'''''{{Anchor|Interjection}}'' {{Sp}}:''' Truenamers have cantrips, of a sort. Interjections are short fragments of truespeach truespeech which can be used to perform small changes in the environment around them. Interjections may be used at will with a successful DC 11 truespeak check rather than the DC being based on target CR, and are negated if the check fails.
A truenamer gains a number of interjections known equal to 1 + the truenamer's [[Cha]] modifier. Unlike his normal utterances, he knows all of his interjections and may prepare new interjections as his interjections known at the start of his day, like a [[cleric]].
'''{{Anchor|Knowledge Focus}} {{Ex}}:''' As a truenamer, you spend a great deal of time studying the world around you in an effort learn new truenames. At 1st level and every 6 levels beyond (7th, 13th, etc.) , you gain a permanent +3 bonus on two [[SRD:Knowledge |Knowledge]] skills of your choice, and may use them untrained. Each time you gain this ability, you can apply it to different Knowledge skills, or to the same Knowledge skills if you want to focus on a particular area of expertise.
'''{{Anchor|Rapid Truespeech}} {{Ex}}:''' A 2nd level truenamer can use the various divining methods of the truespeak skill (''divine HD, divine level/CR, divine current hp, and divine status'') as a move action instead of a standard action.
'''{{Anchor|Expanded Truespeech}}:''' At 3rd level and every three levels beyond, the truenamer gains an additional function to the truespeak skill that they can use as shown below.
''{{Anchor|Bestow Name}} {{Su}}:'' At 3rd level , the truenamer can spend a standard action to bestow a temporary personal truename to a single target within 60 ft. This "descriptor" allows the truenamer to treat the target as if you he or she knew their actual personal truename until the end of the encounter, or 1 minute if out of combat. It is not their real truename, and so cannot be used for any other purpose other than your utterances. You can only have one Bestow Name active at a time, ; applying it to another creature or object negates the previous Bestow Name attempt. At 9th level, you can Bestow Name as a move action, and at 15th level , you can Bestow Name as a swift action.
''{{Anchor|Dowsing}} {{Su}}:'' At 6th level , the truenamer gains access to Lesser Dowsing, allowing him to locate the position of any creature or object he knows the personal truename of (including via [[#Bestow Name|Bestow Name]]), even if the creature or object is disguised or invisible. To the truenamer, it is as if a sign was hanging over its head. The creature still benefits from concealment, if any, and the range of the effect extends only to line of sight. However, at 12th level , it becomes Improved Dowsing, and the range extends to 1 mile/level. You no longer need line of sight, you can now determine direction (but not distance). At 18th level, the effect becomes Greater Dowsing, and the range is unlimited as long as you are on the same plane. If you are not on the same plane, you know which plane they are on, but no other information.
'''{{Anchor|Augment Effect}} {{Ex}}:''' A 4th -level truenamer can augment the effect of any magical effect placed on them (be it from themselves, another caster, or a magic item such as a potion). As a move action , they can try and pronounce their own truename. If successful, the next beneficial magical effect which occurs on them within 1 round gains a bonus to it's its caster level (or equivalent) equal to 1/4th your character level, maximum +4 at 16 HD.
'''{{Anchor|Power Word Resistance}} {{Ex}}:''' A 5th -level truenamer treats themselves as having twice as much hp as they actually have for the purpose of interacting with Power Word spells (such as ''[[SRD:Power Word Kill|power word kill]]'').
'''{{Anchor|Voice of the World}} {{Su}}:''' An 8th -level truenamer's voice resonates with the fabric of reality itself. You can speak in any situation or medium, even in a ''[[SRD:Silence|silence]]'' field or the voice of space, and your voice cannot be drowned out by loud noises. Of course , it doesn't protect you against other effects which may prevent speaking, such as risk of [[SRD:Environment#Drowning|drowning ]] or [[SRD:Paralyzed|paralysis]], and ''[[SRD:Antimagic Field|antimagic field]]'' still functions.
'''{{Anchor|True Nickname}}:''' At 10th level, 14th level, and 18th level, the truenamer's connection to their own truename allows them to craft a "true nickname" which they may share freely with others. This true nickname is not a truename and gives no power over the truenamer, but the truenamer is aware of the true nickname's use as shown below.
''{{Anchor|Awareness}} {{Su}}:'' At 10th level , the truenamer is aware whenever the true nickname is used in reference to themselves. They know who spoke it and which direction they are in or what plane said creature is on, but no other details. In spite of the potential mess of mental pings this may produce, this information does not distract the truenamer.
''{{Anchor|Scrying}} {{Sp}}:'' At 14th level , the truenamer can take a standard action to ''[[SRD:Scrying|scry]]'' on a creature who has used their true nickname up to 3 rounds ago. The saving throw is 10 + 1/2 HD + [[Cha]] modifier, and a successful save renders them immune for 24 hours.
''{{Anchor|Teleport}} {{Sp}}:'' At 18th level , the truenamer can take a standard action to ''[[SRD:Greater Teleport|greater teleport]]'' within 60 ft of a creature who has spoken their true nickname up to 3 rounds ago. They are on their own to find a way back. This ability does not cross planes.
'''{{Anchor|Power Word Immunity}} {{Ex}}:''' A 11th -level truenamer is immune to all Power Word spells.
'''{{Anchor|Power Word Echo}} {{Ex}}:''' A 17th -level truenamer is not only immune to Power Word spells, it actively reflects them. If a Power Word is used on the truenamer or anywhere within the truenamer's reach, the effect is reflected back on the caster.
'''{{Anchor|Primal Utterance}}:''' At 19th level , the truenamer can invoke "primal utterances", which augment how their utterances function. Primal utterances are very powerful, and once used , the utterance it was used with "burns out" for 24 hours, as if the truenamer never knew the utterance.
'''{{Anchor|Become the Word}}:''' At 20th level, the truenamer has encoded themselves into the very fabric of the universe. They become an [[SRD:Outsider|Outsider]], though they may still count as a member of their original type when beneficial, and gain DR 10/magic. If the truenamer dies, they can be revived by another creature making a successful truespeak check to pronounce their truename. If successful, the truenamer re-appears as if revived by ''[[SRD:True Resurrection|true resurrection]]'' by the speaker after 24 hours. Be wary, for a creature can also make the truespeak check with your name and force you to make a [[Will]] save against 10 + 1/2 their HD + their [[Cha]] modifier. If you fail, you are banished and cannot be restored through this method for a year and a day.
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